Technology in Endless Space is divided into four categories: Galactic Warfare, Applied Sciences,Exploration & Expansion, and Diplomacy & Trading. Certain technologies are specific to a faction. Discovering technologies using unlocks various types of Unlocks that advance the capabilities of youir empire.
Something that should be noted is that all technologies with an orange colouration on their thumbnail are technologies that are 'unique' to the player's faction, whether in position, description or in what it gives. This does include all Ship-providing technologies.
Galactic Warfare[]
As expected, these technologies focus on waging war - various weapons and defences, plus other modules for your ships, and defensive improvements for systems.
Applied Sciences[]
The Applied Sciences technologies allow an empire to discover and exploit Strategic Resources and improve your Industry and Research economies through improvements. It also provides a number of battle actions.
Exploration & Expansion[]
Technologies in this area provide access to new types of ship hulls, the ability to colonize and/or improve different types of planets, travel further or faster (i.e., through warpholes), etc.
Diplomacy & Trading[]
Diplomacy and Trading technologies deal with agriculture or production, improving the dust economy, negotiating options with other empires, trade routes, manage your citizenry, and increase the limits of a fleet's command points and the size of the hero academy.
List of Universal Technologies[]
The number after the "/" in Research Cost is the cost for Galactic Warfare technologies in that row.
Research Cost |
Applied Sciences | Exploration & Expansion | Diplomacy & Trading | Galactic Warfare |
---|---|---|---|---|
40 / 30 |
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130 / 100 |
Specialized Isotopes | |||
300 / 225 |
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680 / 510 |
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1800 / 1350 |
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4000 / 3000 |
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7500 / 5625 |
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14000 / 10500 |
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25000 / 18750 |
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36000 / 27000 |
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60000 / 45000 |
Dust Virtualization | Extreme Consumption | ||
1212000 | Pan-Galactic Society |
N.B. The above table will differ somewhat from the Cravers and the Harmony technology trees. The Cravers have several unique technologies that replace existing universal technologies, and due to the Harmony's inability to use dust or heroes, their Diplomacy & Trading tree, in particular, is very different.
List of Faction-Specific Technologies[]
Amoeba[]
Research Cost | Applied Sciences | Exploration & Expansion | Diplomacy & Trading | Galactic Warfare |
---|---|---|---|---|
130 | Xenosociology | |||
1800 | Exotic Resource Logistics | |||
4000 | Galactic Brotherhood | |||
7500 | Advanced Scholastics | |||
14000 | Condensate Systems |
Automaton[]
Research Cost | Applied Sciences | Exploration & Expansion | Diplomacy & Trading | Galactic Warfare |
---|---|---|---|---|
130 | Dense Orbitals | |||
1800 | Short-Range Entanglement | |||
4000 | Deep Space Habitats | Symbiotic Satellites | ||
7500 / 5625 |
Low-Temp Hydration | Personal Shielding | ||
25000 | Deuyivan Construction |
Cravers[]
Research Cost | Applied Sciences | Exploration & Expansion | Diplomacy & Trading | Galactic Warfare |
---|---|---|---|---|
130 | ||||
680 | Accelerated Yields | |||
1800 | ||||
4000 | Distributed Hives | |||
25000 | Extreme Extraction | |||
45000 | Anti-Graviton Fields |
Harmony[]
Research Cost | Applied Sciences | Exploration & Expansion | Diplomacy & Trading | Galactic Warfare |
---|---|---|---|---|
40 | Soil Xenobiology | |||
85 | Resource Leverage | |||
300 | Applied Casimir Effect | |||
680 / 510 |
Relativistic Markets | Metal Memory | ||
4000 | Applied Atmospherics | Inter-Species HR | ||
7500 / 5625 |
Personal Shielding | |||
9000 | Harmonize Planets | |||
14000 | Personal Fields | |||
36000 / 27000 |
Dark Energy Effects | Perfect Negotiations | Systemic Unity |
Technically, every technology in the Harmony Diplomacy and Trading tree (except for Extreme Consumption) is specific to them. However, these mostly entail either:
- having a different position in the tree (and thus a different research cost and/or prerequisites); or
- the absence of an improvement which only enhances Dust production or augments a hero (neither of which is useful to the Harmony)
Specifically listed in the table are those technologies which are unique to the Harmony or differ for reasons other than those given above.
Hissho[]
Research Cost | Applied Sciences | Exploration & Expansion | Diplomacy & Trading | Galactic Warfare |
---|---|---|---|---|
100 | ||||
1800 | Way of the Warrior | |||
3000 | Large-Scale Neurals | |||
27000 | Entangled Production |
Horatio[]
Research Cost | Applied Sciences | Exploration & Expansion | Diplomacy & Trading | Galactic Warfare |
---|---|---|---|---|
130 | Galactic Nutrition | |||
680 | Futuristic Game Theory | |||
1800 | Artificial Atmosphere | |||
14000 | Shared Fields | |||
25000 / 18750 |
Perfect Forecasting | Glassteel |
Pilgrims[]
Research Cost | Applied Sciences | Exploration & Expansion | Diplomacy & Trading | Galactic Warfare |
---|---|---|---|---|
130 | Hoarding Systems | |||
300 | Atmospheric Filtration | Consensus Systems | ||
680 | Maximized Exploitation | |||
1800 | ||||
4000 | Inter-Species HR |
Sheredyn[]
Research Cost | Applied Sciences | Exploration & Expansion | Diplomacy & Trading | Galactic Warfare |
---|---|---|---|---|
40 | Xenology | |||
130 | Dust Retrieval | |||
510 | Dust to Dust | |||
1800 | Invasive Infrastructures | |||
3000 | Localized Stasis | |||
5625 | Personal Shielding | |||
25000 | Quantum Processing | Tunneled Comms | ||
36000 | Privatized Research |
Sophon[]
Research Cost | Applied Sciences | Exploration & Expansion | Diplomacy & Trading | Galactic Warfare |
---|---|---|---|---|
300 | Augmented Virtualization | |||
680 | Self-Organizing Data | |||
1800 | Dark Matter Condensing | |||
4000 | Wave Function Control | |||
7500 | Adoptive Society | Imaginary Game Theory | ||
14000 | Adaptive Ecologies | |||
25000 | Dust Stimulation |
Sowers[]
Research Cost | Applied Sciences | Exploration & Expansion | Diplomacy & Trading | Galactic Warfare |
---|---|---|---|---|
300 | Sociologics | |||
680 | Artificial Biologics | Planetary Landscaping | ||
1800 | Persistent Bodies | Exotic Thermodynamics | Concurrent Logistics | |
7500 | Tundra Geomorphology |
The Sowers also have unique versions of all of the colonization Empire Improvements in the Exploration and Expansion technology tree.
United Empire[]
Research Cost | Applied Sciences | Exploration & Expansion | Diplomacy & Trading | Galactic Warfare |
---|---|---|---|---|
130 | Wealth Systems | |||
1800 | ||||
7500 | Exploitive Algorithms | |||
27000 | ||||
45000 |
Vaulters[]
Research Cost | Applied Sciences | Exploration & Expansion | Diplomacy & Trading | Galactic Warfare |
---|---|---|---|---|
100 | ||||
510 | Neuro-Coupled Data | |||
3000 | Stealth Satellites | |||
4000 | Natural Apertures | |||
14000 | Defcon Incubators | |||
25000 | Sub-Quantum Calorimeters |