Power modules[]
Module | Effects | Requires | Technology | |||
---|---|---|---|---|---|---|
High Energy Couplings | +40% min damage on weapons +40% max damage on weapons -20% on ship |
12 | 14 | 12 | N/A | N/A |
Accelerated Magnetics | +15% laser damage absorbed per round on beam weapon +15% kinetic projectiles deflected per round on kinetic weapon +15% interception accuracy on one missile per round on missile weapon |
32 | 16 | 25 | Hyperium | Advanced Countermeasures |
Extreme Fusion | +7% critical chance on fleet weapons | 20 | 18 | 40 | N/A | Condensed Plasma |
Gravitic Energy | +10% min damage on fleet weapons +10% max damage on fleet weapons -20% on ship |
25 | 20 | 60 | N/A | Ultradense Extrusion |
Neutrino Capture | +8% laser damage absorbed per round on fleet beam weapon +8% kinetic projectiles deflected per round on fleet kinetic weapon +8% interception accuracy on one missile on fleet missile weapon |
64 | 22 | 80 | Hyperium | Dark Matter Stasis |
Neutrino Pulsion | +12% min damage on fleet weapons +12% max damage on fleet weapons |
42 | 24 | 100 | N/A | Advanced Lensing |
Invasion modules[]
Module | Effects | Requires | Technology | |||
---|---|---|---|---|---|---|
S2G Kinetics | +120 invasion power on ship | 15 | 20 | 12 | N/A | HE Batteries |
Extreme Artillery | +80 invasion power on ship +30% invasion power on ship |
20 | 22 | 25 | N/A | Plasma Payloads |
Trooper Defensives | +360 invasion power on ship | 25 | 24 | 40 | N/A | Entangled Systems |
Impervious Gear | +15% invasion power on fleet | 30 | 26 | 64 | N/A | Nonbaryonic Stasis |
Quantum Stable Hulls | +300 invasion power on ship +75% invasion power on ship |
70 | 28 | 100 | Adamantian | High Quantum Stability |
Armor modules[]
Module | Effects | Requires | Technology | |||
---|---|---|---|---|---|---|
Predictive Plating | +50 on ship | 6 | 6 | 8 | N/A | N/A |
Reactive Hulls | +64 on ship | 50 | 7 | 12 | Titanium-70 | Specialized Isotopes |
Reflective Armor | +84 on ship | 20 | 8 | 16 | N/A | Radiation Proofing |
Ablative Shielding | +128 on ship | 30 | 10 | 26 | N/A | Focused Plasma |
Magnetic Pulsion | +108 on ship +5% on ship |
42 | 12 | 40 | N/A | Directed Plasma |
Plasma Shield | +250 on ship | 56 | 15 | 60 | N/A | Evolved Construction |
Densified Plating | +220 on ship +8% on ship |
72 | 18 | 85 | N/A | Localized Stasis |
Graviton Shielding | +480 on ship | 92 | 22 | 125 | N/A | Dark Energy Shield |
Defensive Lensing | +440 on ship +11% on ship |
450 | 25 | 165 | Adamantian | Nucleal Materials |
Civilian modules[]
Module | Effects | Requires | Technology | ||||
---|---|---|---|---|---|---|---|
Seed Mod | 250 | 1 | 110 | 0 | N/A | N/A |
Engine modules[]
Module | Effects | Requires | Technology | |||
---|---|---|---|---|---|---|
Induction Drive Tuners | +2 on ship | 12 | 30 | 4 | N/A | N/A |
Lossless Fusion Pods | +3 on ship +1 on fleet |
25 | 40 | 6 | N/A | PEV-Scale Accelerators |
Precision Navigators | +2 on ship +4 on ship +2 on fleet |
50 | 60 | 10 | N/A | Infinite Variable Computing |
Integrated Engines | +3 on ship +1 on fleet +5 on ship +2 on fleet |
100 | 90 | 15 | N/A | Quantum Devices |
Scout modules[]
Module | Effect | Requires | Technology | |||
---|---|---|---|---|---|---|
Longe Range Sensors | +4 on ship | 12 | 40 | 5 | N/A | N/A |
Brainwave Sensors | +6 on ship | 30 | 60 | 10 | N/A | Rudimentary Telepathics |
Dusty Sensors | +8 on ship | 80 | 90 | 20 | N/A | Self-Replicating Structures |
Repair modules[]
Module | Effects | Requires | Technology | |||
---|---|---|---|---|---|---|
Smart Wrenches | +10 fleet per battle phase on ship +40 fleet per turn (friendly sector) on ship |
12 | 15 | 20 | N/A | N/A |
Intelligent Tools | +10% ship repair per battle phase on ship +2% ship repair per turn (friendly sector) on ship |
20 | 20 | 30 | N/A | Neural Robotics |
Adaptive Glue | +120 ship per battle phase on ship +40 fleet per turn (all sectors) on ship |
30 | 20 | 40 | N/A | Inorganic Biology |
Living Hulls | +2% fleet repair per battle phase on ship +2% fleet repair per turn (all sectors) on ship |
42 | 25 | 60 | Siderite | Resilient Infrastructures |
Tonnage modules[]
Module | Effects | Requires | Technology | |||
---|---|---|---|---|---|---|
Advanced Containers | +25 on ship | 100 | 0 | 20 | Hexaferrum | Advanced Simulations |
Smart Cargo | +50 on ship | 300 | 0 | 30 | Hexaferrum | Self-Replicating Structures |
Ships | |
---|---|
Classes | Fighter • Bomber • Transport • Corvette • Destroyer • Cruiser • Battleship • Dreadnought |
Modules | Weapon Module • Defense Module • Support Module |