As opposed to FIDS, Strategic Resources are not consumed. Strategic Resources are found on Planets in quantities of 1-3. You can access the Strategic Resources by having the corresponding Technology and colonizing the planet. Strategic Resources also boost the FIDS output of the planet depending on the resource. Unless the System is blockaded, the Strategic Resource (but not its planet effects) is shared with the rest of the Empire.
Some ship classes and modules, and some Improvements, require a particular Strategic Resource to be built.
There is only a limited number of each strategic resource in a galaxy, depending on the size of the galaxy and the galaxy resource setting:
|Galaxy Size||Number of each Resource|
Empire effects Edit
Strategic resources decrease the cost of ship modules that require them by 10% per number owned, up to 4. If you have 4 of a strategic resource, you have a resource abundance, which reduces ship module costs by an additional 20%.
These bonuses stack multiplicatively with other modifiers to module cost.
List of resources Edit
|Strategic resource||Technology to unlock||Planet Bonus|
|Quadrinix||Black Hole Mining||+2||+2|
|Titanium-70||N-Way Fusion Plants||+1|
|Basic Resources (FIDS)||Food - Industry - Dust - Science|
|Strategic Resources||Hyperium - Titanium-70 - Anti-Matter - Hexaferrum - Orichalcix - Siderite - Adamantian - Quadrinix|
Vegetables: Redsang - Bluecap Mold - Dustwater - Hydromiel