For Empire Improvements, see Empire Improvement.
Improvements can be made on any System to accentuate its naturally occurring values of FIDS , at the cost of Industry and/or Dust .
Food Improvements[]
Improvement | Effect(s) | Production Cost | Upkeep |
---|---|---|---|
+1 per on Desert, Arctic, Arid, Tundra | 75 | -2 | |
Epigenetic Crop Seeding |
+2 per on Ocean, Jungle, Terran +1 per on Desert, Artic, Arid, Tundra |
200 | -3 |
Intensive Cultivation Logistics |
+3 per on planet with Explored Moon | 300 | -5 |
Compact Refrigeration |
+30% on Star System | 450 | -7 |
Wasteless Supply Chain |
+2 per on Barren, Lava +1 per on Planets, Helium, Methane, Hydrogen, Asteroids |
1000 | -9 |
Permanent Perennials |
+100% Surplus Bonus in Star System | 2800 | -11 |
Specific Cravers Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep | Replaces |
---|---|---|---|---|
Intensive Cultivation Logistics |
+3 on Explored Moon -50% Locust Points on Planet quality Default |
300 | -5 |
Intensive Cultivation Logistics |
Specific Sowers Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep | Replaces |
---|---|---|---|---|
Inorganic Cultivation |
+3 on Explored Moon +3 on Planets with Moon Temple |
300 | -5 |
Intensive Cultivation Logistics |
Specific Horatio Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep |
---|---|---|---|
Greenhouse Shields |
+20 on Star System | 450 | -3 |
Note: 450 in return for a constant +20 is almost never worthwhile. Only useful in a start-up colony and in that case it takes 10+ turns to build and Farm Exploitation would give you a much better return. Or depending on the Planet types in the System, Sustainable Farms or Epigenetic Crop Seeding are both much cheaper with returns based on not a flat amount.
Industry Improvements[]
Improvement | Effect(s) | Production Cost | Upkeep |
---|---|---|---|
Heavy Isotope Refineries |
+10 on Star System +2 per on Lava +1 per on Arctic, Methane, Arid, Tundra, Desert |
75 | -2 |
Interplanetary Transport Network |
+3 per on Lava +2 per on Methane, Asteroids +1 per on Barren |
200 | -3 |
Predictive Logistics |
+2 per on Planets (Automatons get a different bonus instead) | 700 | -5 |
-20% Cost of Improvements on Star System | 1250 | -7 | |
Self-Organizing Cities |
-20% Ship Cost on Star System | 2400 | -9 |
Adaptive Industrial Systems |
100% Surplus converted to | 3600 | -11 |
Industry Improvements - Sowers Faction-Specific[]
Improvement | Effect(s) | Production Cost | Upkeep |
---|---|---|---|
+3 per on Arctic |
450 | -3 |
Specific Pilgrims Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep |
---|---|---|---|
Factories of the Faithful |
Ability to hide from Enemy Inspection on Star System +20 on Star System |
450 | -3 |
Note: One of the best faction-specific Improvements, this gives you a flat +30 for a reasonable 450 . You get it fairly early, too, about the same research cost as Graviton Manipulation (1800 ).
Specific Automatons Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep | Replaces |
---|---|---|---|---|
Predictive Logistics |
+15% Interest for Stacked on Star System |
700 | -5 |
Predictive Logistics |
Dust Improvements[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep |
---|---|---|---|---|
+8 per Arid, Tundra, Ocean, Terran or Jungle colony (does not work while system is outpost) | 80 | - | -2 | |
Careful Sweeping |
+2 per on planet with Explored Moon | 250 | - | -3 |
Abundant Luxuries |
-20% Buyout Bonus on Star System | 400 | - | -5 |
Adaptive Taxation Systems |
+2 per on Planets | 800 | Orichalcix | -7 |
Automated Investment Intelligence |
+15% on Star System | 2400 | - | -9 |
Revenue Zen |
-30% Buyout Bonus on Star System +2 per on Planets |
3400 | - | -11 |
Specific Amoeba Improvement[]
Improvement | Effect | Production cost | Requires | Upkeep | Replaces |
---|---|---|---|---|---|
Adaptive Tariffs |
+2 per on Planets |
800 | Orichalcix | -7 |
Adaptive Taxation Systems |
Science Improvements[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep |
---|---|---|---|---|
+1 per on Planets | 75 | - | -2 | |
+15 + 5% per on Helium, Ocean, Arctic or Barren on Star System | 220 | - | -3 | |
+2 per on Arctic, Lava, Barren, Asteroids, Helium +1 per on Hydrogen, Methane |
800 | Anti-Matter | -5 | |
+20% on Star System | 1250 | - | -7 | |
+40% on Star System | 2380 | Anti-Matter | -11 |
Specific Sophons Improvement[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep | Replaces |
---|---|---|---|---|---|
Advanced Optics Labs |
+4 per on Hydrogen, Methane +2 per on Arctic, Lava, Barren, Asteroids, Helium |
350 | Anti-Matter | -5 |
Optics Research Labs |
Redundant Infrastuctures |
+20% on Ecstatic +5% on Happy +2% on Empire on Fervent |
900 | - | -5 | - |
System Trade Improvements[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep |
---|---|---|---|---|
Extreme Option Exchange |
+1 Trade Routes Cap on Star System | 75 | - | -3 |
Borer's Guild Bourse |
+20% Trade Routes Distance Bonuses on Star System | 200 | - | -4 |
Space Elevators |
+25 Trade Routes Bonuses on Star System |
400 | - | -6 |
Duty Free Spaceports |
+40% Trade Routes Distance Bonuses on Star System |
800 | Orichalcix | -8 |
Alien Communications |
+2 Trade Routes Cap on Star System |
2000 | - | -10 |
Quantum Info Exchange |
+1 Blockade Bypass on Star System +35% Trade Routes Bonuses on Star System |
3000 | - | -12 |
Specific Amoeba Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep |
---|---|---|---|
Diversity Systems |
+10 per Cooperation Treaty on Star System +10% Trade Route per Cooperation Treaty on Star System |
900 | -5 |
System Approval Improvements[]
Improvement | Effect(s) | Production Cost | Upkeep |
---|---|---|---|
Infinite Supermarkets |
+25 on Star System | 150 | -3 |
Colonial Rights |
+30 on Star System +10% on Ecstatic +10% on Ecstatic +10% on Ecstatic +10% on Ecstatic |
200 | -4 |
Unlimited Information Highways |
+30 on Star System -40% Overpopulation Disapproval on Star System |
400 | -8 |
Corporeal Freedom |
+40 on Star System +5 on Hydrogen, Asteroids, Methane, Helium, Arctic, Desert, Barren, Lava |
1600 | -10 |
Permanent Vacation |
+50 on Star System -40% Overpopulation Disapproval on Star System |
3000 | -11 |
Specific Amoeba Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep |
---|---|---|---|
Diversity Systems |
+10 per Cooperation Treaty on Star System +10% Trade Route per Cooperation Treaty on Star System |
900 | -5 |
Specific Sowers Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep | Replaces |
---|---|---|---|---|
Elegant Networks |
+30 on Star System +10% on Ecstatic +25% on Ecstatic +10% on Ecstatic +10% on Ecstatic |
200 | -4 |
Colonial Rights |
System Population Capacity Improvements[]
Improvement | Effect(s) | Production Cost | Upkeep |
---|---|---|---|
Endothermic Structures |
+2 on Tiny +1 on Small |
160 | -2 |
Psychological Insulation |
+1 on Planets with Explored Moons +1 on Planets |
700 | -5 |
Living Habitats |
+1 on Helium, Methane, Asteroids, Hydrogen | 1500 | -8 |
Self-Replicating Habitats |
+2 on Planets | 4000 | -12 |
Specific Horatio Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep | Replaces |
---|---|---|---|---|
Stable Habitats |
+1 on Helium, Methane, Asteroids, Hydrogen +1 on Jungle, Terran, Ocean +1 on Arid, Tundra |
1500 | -8 |
Living Habitats |
General System Improvements[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep |
---|---|---|---|---|
Colonial Base |
+5 on Star System +5 on Star System |
1 (built automatically) |
- | - |
Planetary Institute |
+6 on Star System +6 on Star System +6 on Star System +6 on Star System |
150 | - | -3 |
Hydrosequencing |
+1 per on Planets +1 per on Planets +1 per on Planets +1 per on Planets |
700 | - | -5 |
Non-Baryonic Shell |
+2 per on Planets +2 per on Planets +2 per on Planets +2 per on Planets |
2400 | -8 |
Specific United Empire Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep |
---|---|---|---|
Military-Industrial Complex
|
+1 Deposit on each Strategic Resource x2 Strategic Resource bonus |
900 | -5 |
Note: This applies only to Strategic Resources and not Luxury Resources, making it less useful.
Specific Automatons Improvement[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep | Replaces |
---|---|---|---|---|---|
Orbital Platforms |
+1% for each of your Ship orbiting on Star System +1% for each of your Ship orbiting on Star System +1% for each of your Ship orbiting on Star System +1% for each of your Ship orbiting on Star System |
900 | Orichalcix | -6 | - |
Hydrosequencing |
+1 per on Planets +1 per on Planets +1 per on Planets +1 per on Planets |
700 | - | -5 |
Hydrosequencing |
System Influence/Sensors Improvements[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep |
---|---|---|---|---|
Cis-Oort Satellites |
+3 Influence Area on Star System | 100 | - | -3 |
Collaborator Networks |
+10% Detection on Star System Ability to spy Fleets in orbit around Star System |
250 | - | -4 |
Entangled Sensor Array |
+20% Influence Area on Star System | 900 | - | -6 |
Signal Lenser Array |
+10% Detection on Star System +25% Influence Area on Star System |
1800 | Siderite | -8 |
Specific Sophons Improvement[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep | Replaces |
---|---|---|---|---|---|
Predictive Sensor Array |
+20% Detection on Star System |
1800 | Siderite | -8 |
Entangled Sensor Array |
Ship Building Improvements[]
Improvement | Effect(s) | Production Cost | Upkeep |
---|---|---|---|
Hardened Framing |
+6 Ship XP on Star System | 150 | -3 |
Uniform Shielding |
+25% Initial Ship HP on Star System | 700 | -5 |
Monohull Constuction |
+10 Ship XP on Star System | 1200 | -8 |
Inert Hulls |
+20% Initial Ship on Star System +14 Ship XP on Star System |
2200 | -12 |
Specific Hissho Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep |
---|---|---|---|
Wargame Center |
-10% Ship cost while Bushido on Star System +1 Ship XP if idled on Star System |
250 | -3 |
System Defense Improvements[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep |
---|---|---|---|---|
Stealth Construction |
+5 Defense on Star System | 100 | - | -3 |
Impervious Bunkers |
+6 Defense on Star System +2 Recovery from Invasion on Star System |
250 | - | -4 |
Community Defense |
+8 Defense on Star System +4 Recovery from Invasion on Star System |
1200 | - | -6 |
Localized Apocalypse |
+20 Defense on Star System +6 Recovery from Invasion on Star System |
3000 | -10 |
Specific Automatons Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep |
---|---|---|---|
Shield Generator |
Stacked will be added to the System Defense |
2200 | -2 |
Unique Faction Improvements[]
Faction | Improvement | Replaces | Effect | Production cost | Requires |
---|---|---|---|---|---|
Amoeba |
Adaptive Tariffs |
Adaptive Taxation Systems |
+2 on Planets |
800 | Orichalcix |
Amoeba |
Diversity Systems |
- |
+10 per Cooperation Treaty on Star System |
900 | - |
Automatons |
Predictive Logistics |
Predictive Logistics |
+15% Interest for Stacked on Star System |
700 | - |
Automatons |
Orbital Platforms |
- |
+1% for each of your Ship orbiting on Star System +1% for each of your Ship orbiting on Star System +1% for each of your Ship orbiting on Star System +1% for each of your Ship orbiting on Star System |
900 | Orichalcix |
Automatons |
Hydrosequencing |
Hydrosequencing |
+1 per on Planets +1 per on Planets +1 per on Planets +1 per on Planets |
700 | - |
Automatons |
Shield Generator |
- |
Stacked will be added to the System Defense |
2200 | - |
Cravers |
Intensive Cultivation Logistics |
Intensive Cultivation Logistics |
+3 on Planets with explored Moon |
300 | - |
Hissho |
Wargame Center |
- |
-10% Ship cost while Bushido on Star System |
250 | - |
Horatio | - |
+20 on Star System |
450 | - | |
Horatio |
Stable Habitats |
Living Habitats |
+1 on Helium, Methane, Asteroids, Hydrogen |
1500 | - |
Pilgrims |
Factories of the Faithful |
- |
Ability to hide from Enemy Inspection on Star System |
450 | - |
Sophons |
Advanced Optics Labs |
Optics Research Labs |
+4 per on Hydrogen, Methane
|
500 | Anti-Matter |
Sophons |
Predictive Sensor Array |
Signal Lenser Array |
+20% Detection on Star System |
800 | |
Sophons |
Redundant Infrastuctures |
- |
+20% on Ecstatic |
900 | - |
Sowers |
Elegant Networks |
Colonial Rights |
+30 on Star System |
200 | - |
Sowers |
Inorganic Cultivation |
Intensive Cultivation Logistics |
+3 on Planets with explored Moon |
300 | - |
Sowers |
Extreme Infrastructures |
- |
+3 on Arctic |
450 | - |
United Empire |
Military-Industrial Complex |
- |
+1 deposit size on each Strategic Resource |
900 | - |