- For an overview of all factions, see Factions.
The Sowers are one of the playable factions in Endless Space. Created by the now-deceased Virtual Endless, these self-replicating robotic workers were programmed to colonize worlds on their makers' behalf. To this day, the Sowers go from planet to planet, preparing and building the infrastructure for a long-dead civilization.
Background[]
Origins[]
The Sowers were created by the Virtual Endless and dropped onto a rocky, barren planet, devoid of life or an atmosphere. Their orders were given: develop this world and set up the basic infrastructure needed for the Virtual civilization.
After eons of work, the Sowers completed their task. When they tried to contact their masters, though, they received no reply, and the Virtuals never returned. The factions of the Endless had destroyed each other while the Sowers were preparing the planet. [1]
After a period of waiting, the Sowers gathered together to decide on a course of action. They concluded that some day, the Virtuals would return, and that they would have wanted the Sowers to do the same for other planets as they had for this one. The mission, deemed "The Calling," took an almost religious aspect as the Sowers began to spread to other worlds.
Society[]
The Sowers' society is built around The Calling, and they treat the matter as a holy mission or even crusade. Despite the mounting evidence of their creators' fate, the Sowers still believe that some day, the Virtuals will return and claim the worlds that had been set up for them.
Until that time comes, the Sowers will continue their task. Local populations are ignored unless they prove disruptive to The Calling, in which case they are to be destroyed. [2]
Sowers within communication range will have a shared consciousness,[3] helping to coordinate tasks and planning. That said, it is not uncommon for Sowers to still show individual traits or skills, and a few have even split off from the rest of the Sowers.
Although expansive in nature, the Sowers are not inherently warlike. If another race does not interfere with their tasks, they will be left at peace.
If they do, then the Sowers stand ready to turn their industrial power into military might.
Traits[]
Sower Affinity |
Sowers Faction-Specific Technologies |
|
---|---|---|
Xenobotany | Unlocks the Technology with the same name. | |
Metallic Waters | ||
Space Cadets | -20% on System. | |
Builders | -30% cost of Improvements on empire. | |
Tolerant | Colonizes all planets (-25% untill required tech is known). | |
Dust Recyclers | +10 for each destroyed enemy CP on empire. | |
Slow Traveler |
||
Optimistic | +10 for System |
Sowers Faction-Specific Technologies (in Disharmony) | ||||
---|---|---|---|---|
Benefit | Wing & Cost | Name | Effects | |
Seed Ship | n/a | n/a |
FACTORY Ship Class[] | |
T0 Ship | n/a | n/a |
SURVEYOR Ship Class[] | |
T2 Ship | 130 | Efficient Shielding |
HAMMER Ship Class[] | |
T4 Ship | 680 | Baryonic Shielding |
AXE Ship Class[] | |
T6 Ship | 4000 | Applied Atmospherics |
ANVIL Ship Class[] | |
T7 Ship | 7500 | Non-Baryonic Shielding |
PILEDRIVER Ship Class[] | |
Unique | 130 | Artificial Biologics |
Tech Crop Farms[]Cost: Infinite | |
Unique | 300 | Sociologics |
Task Pathing Protocols[] | |
Improved | 680 | Planetary Landscaping |
___ |
Default Version: Hyper-Scale Farms[]___ Inorganic Cultivation[]Replaces: Intensive Cultivation Logistics[] |
Cheaper &
Improved |
1800 | Persistent Bodies |
___ |
Default Version: AI Labor
___ Extreme Infrastructure[]
Unique. Other factions don't get a second improvement. |
Cheaper | 1800 | Exotic Thermodynamics |
Default Version: Tundra Transformation[]Cost: 2660 , Requires: Adamantian | |
Improved | 1800 | Concurrent Logistics
Replaces: Optimized Logistics |
___ |
Default Version: Careful Sweeping
___ Elegant Networks[]
Replaces: Colonial Rights[] |
Unique | 7500 | Tundra Geomorphology |
Cryo-Hygro Systems[] |
Steam Achievements[]
Answered the Calling
Win with the Sowers |
---|
Hint: achievement can be unlocked with Skuoi Kyryi only.
Too Busy to Eat
As Sowers, win a game without building any Food improvement |
---|
Notes[]
- Given that the Virtual Endless primarily existed on an electronic - not physical - plane, it is not fully clear why the Sowers also set natural ecosystems on the planets they colonized, alongside with the necessary electronic infrastructure. There are possible explanations, though.
- The concept art for the Sower Corvette depicts the ship transforming into walking mech.[4]
- A fan campaign called "Save the Sowers" has gained strength due to the perceived weakness of the faction.
- The Sowers' hero names are based off famous mathematicians.
References[]
- ↑ http://www.amplitude-studios.com/Articles/SOWERS
- ↑ In-game description
- ↑ 3ucl1d Sower VII hero description
- ↑ http://www.amplitude-studios.com/var/ezflow_site/storage/images/media/images/body-image/sower-small-spaceship-concept/307718-1-eng-GB/Sower-Small-Spaceship-Concept.jpg
Factions | |
---|---|
Playable Factions | Amoeba • Automatons • Cravers • Harmony • Hissho • Horatio Pilgrims • Sheredyn • Sophons • Sowers • United Empire • Vaulters |
Non-Playable Factions | Deuyivan • Dust Collective • Endless • Oros Gec Pirates • Plocynos • Unknown • Virus |
Other Information | Custom factions |