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Sophon Triumvirate

The Sophon Triumvirate

The Sophons are one of the playable factions in Endless Space. Curious and eager to learn, they place the highest emphasis on science and technological progress.

Background[]

Origins[]

The Sophons evolved on Hekim, a rocky world orbiting a blue star. They evolved quickly because their sun produced a large amount of radiation, increasing the rate of mutation.[1]

Despite their frail form and almost dangerous level of curiosity, the Sophons somehow survived the process of natural selection and developed a civilization. Before long, the Sophons were traveling across the cosmic strings of the galaxy.

Society[]

Sophon life

Interior of a Sophon ship

Sophon society is devoted to learning, philosophy, exploring, and study. They view the universe not only with awe, but also as an intellectual challenge for them to accept. Optimistic, they hold full faith in scientific progress and technological advancement.

To the Sophons, war is a wasteful undertaking, imposed on them by more warlike aliens. They prefer mutual cooperation with and, if possible, the studying of other species. [2]

The Sophons played a critical role in the development of the Pilgrims. After hijacking an early interstellar colonization mission, the Pilgrims, then called the "Resistance," fled the Terran Solar System, beyond the reach of the United Empire's military might. After some time, fate brought them to a Kuiper Belt-like area of another star. It was rich in artifacts from the Endless and where the Pilgrims encountered a Sophon surveillance mission studying the artifacts. The two races became allies, and the Pilgrims received vital technological and material aid from the more experienced Sophons. The similarity between their ships is no coincidence. [3]

Traits[]

Sophon Affinity

0-50% Tax Rate gives a +50-0% bonus.

- 50% Support Modules Cost on Empire.

Sophon Faction-Specific Technologies

Isolation Shields Unlocks the Technology of the same name.
PEV-Scale Accelerators Unlocks the Technology of the same name.
Neural Robotics Unlocks the Technology of the same name.
Scientists + 30% on System.
Fast Traveler + 2 on Ships.
Meticulous Information Analysis + 1 on Ships.
Feeble Warriors

- 25% Defense on System.

-8 Defense per on System.

Unskilled Builders + 10% Industry Cost of Improvements on Empire.
Sophons Faction-Specific Technologies (in Disharmony)
Benefit Wing & Cost Name Effects
Seed Ship n/a n/a
HECTO Ship Class[]

-50% Support Module Civilian on Ship

+50% Weapon Module on Ship

T0 Ship n/a n/a
DEKA Ship Class[]

-25% Support Module Scout on Ship

+50% Support Module Civilian on Ship

T2 Ship 130 Efficient Shielding
KILO Ship Class[]

+50% Support Module Civilian on Ship

-25% Weapon Module on Ship

T4 Ship 680 Baryonic Shielding
GIGA Ship Class[]

-25% Support Module on Ship

+50% Defense Module on Ship

T6 Ship 4000 Applied Atmospherics
PETA Ship Class[]

-25% Defense Module on Ship

+50% Weapon Module on Ship

T7 Ship 7500 Non-Baryonic Shielding
YOTTA Ship Class[]

-20% Science on Star System

Unique 300 Augmented Virtualization
Low-Impact Labs[]
  • Increases Ind-Science Conversion from 33% Industry to 50% Industry

Cost: Infinite

Cheaper 680

Replaces: 14000

Self-Organizing Data

Replaces: Neural Net Society

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Default Version: Alien Psychoanalysis
  • +20% allied territory Defense on Ships

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Default Version: Signal Lenser Array

  • +10% Detection on Star System
  • +25% Influence Area on Star System
  • -2 Dust on improvement

Cost: 2400 Industry, Requires: Siderite Siderite

Cheaper &

Improved

1800

Replaces: 7500

Dark Matter Condensing

Replaces: Inorganic Biology

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Adaptive Glue[]
  • +180 Ship HP per Battle Phase on ship
  • +60 Fleet HP per Turn (all sectors) on ship
  • +0.1 Module regeneration (inside friendly area) on Fleet

Cost: 100 Industry Weight: 20% Tonnage, Requires : Hyperium HyperiumDefault Version: Adaptive Glue

  • +180 Ship HP per Battle Phase on ship
  • +60 Fleet HP per Turn (all sectors) on ship
  • +0.1 Module regeneration (inside friendly area) on Fleet

Cost: 200 Industry Weight: 20% Tonnage, Requires : Hyperium Hyperium

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Default Version: Siderite[]
Improved 4000 Wave Function Control

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Advanced Optics Labs[]
  • +4 Science per Population on Hydrogen
  • +4 Science per Population on Methane
  • +2 Science per Population on Helium
  • +2 Science per Population on Asteroids
  • +2 Science per Population on Arctic
  • +2 Science per Population on Barren
  • +2 Science per Population on Lava
  • -5 Dust on improvement

Cost: 880 Industry, Requires: Anti-Matter Anti-Matter

Replaces: Optics Research Labs

  • +2 Science per Population on Asteroids
  • +2 Science per Population on Helium
  • +2 Science per Population on Barren
  • +2 Science per Population on Arctic
  • +2 Science per Population on Lava
  • +1 Science per Population on Hydrogen
  • +1 Science per Population on Methane
  • -5 Dust on improvement

Cost: 800 Industry, Requires: Anti-Matter Anti-Matter

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Default Version: EMP[]

Battle card: Sabotage

  • -20% efficiency for enemy antimissiles (block: -15%)
  • -20% efficiency for enemy shields (block: -15%)

Counters Defense.

Unique 7500 Adoptive Society
Redundant Infrastructures[]
  • +20% Science on Ecstatic
  • +5% Science on Happy
  • +2% Science on Empire (with Approval:Fervent)
  • -5 Dust on improvement

Cost: 1100 Industry

Improved 7500 Imaginary Game Theory

Replaces: Futuristic Game Theory

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Default Version: Alien Resources
  • +2 Academy Cap on Empire
  • -10 Turn(s) before new Hero arrival on Empire

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Predictive Sensor Array[]
  • +20% Detection on Star System
  • +25% Influence Area on Star System
  • -2 Dust on improvement

Cost: 990 Industry

Replaces: Entangled Sensor Array* +20% Influence Area on Star System

  • -2 Dust on improvement

Cost: 1000 Industry

Unique 14000 Adaptive Ecologies
Hearth Domes[]
  • +15 Approval on Helium
  • +10 Approval on Barren
  • +5 Approval on Arctic
Unique 25000 Dust Stimulation
Supra-Quantic Computing[]
  • 200% Dust converted into Science
  • x0 Dust on Star System

Cost: Infinite

Steam Achievements[]

Meeting of the Minds
Meeting of the Minds
As Sophons, receive 30 technologies from others and give at least 30 technologies to others in a single game
Science. It Works.
Science. It Works.
Win with the Sophons


Notes[]

  • While their military is not the strongest overall, the Sophon ships enjoy increased movement, giving them a better chance to intercept enemy fleets that threaten their planets with their weaker than average ground defense.

References[]

Factions
Playable Factions AmoebaAutomatonsCraversHarmonyHisshoHoratio
PilgrimsSheredynSophonsSowersUnited EmpireVaulters
Non-Playable Factions DeuyivanDust CollectiveEndlessOros Gec
PiratesPlocynosUnknownVirus
Other Information Custom factions