Description[]
"Nicknamed for the common mineral found in hydrothermal veins, this Siderite is found near veins of extreme dark energy activity. Previously difficult to identify and extract, this ultra-hard substance can now be exploited."
Siderite one of the last strategic resource, discoverable after researching Inorganic Biology. It increases the production and science of the colony it is in. (+1 per and +2 per on planet)
Gameplay[]
Each Siderite resource between one and three reduces the production required for Siderite modules by 10% per resource. Siderite abundance (4 resources or more) reduces the production required for Siderite modules by 60%.
Improvement, Module[]
Beam[]
Weapon | Damage | # Res | Technology | |||
---|---|---|---|---|---|---|
Disruptor Beam | 125-200 | 52.2 | 18 | 163 | 1 Siderite | Quark Effect Weapons |
Disruptor Beam | 125-200 | 46.4 | 18 | 163 | 2 Siderite | Quark Effect Weapons |
Disruptor Beam | 125-200 | 40.6 | 18 | 163 | 3 Siderite | Quark Effect Weapons |
Disruptor Beam | 125-200 | 23.2 | 18 | 163 | 4+ Siderite | Quark Effect Weapons |
Deflector[]
Defence | Deflection per round | # Res | Technology | |||
---|---|---|---|---|---|---|
Charmed Defenses | 36 | 40.5 | 16 | 94 | 1 Siderite | Quark Effect Weapons |
Charmed Defenses | 36 | 36 | 16 | 94 | 2 Siderite | Quark Effect Weapons |
Charmed Defenses | 36 | 31.5 | 16 | 94 | 3 Siderite | Quark Effect Weapons |
Charmed Defenses | 36 | 18 | 16 | 94 | 4+ Siderite | Quark Effect Weapons |
System Influence/Sensors Improvement[]
Improvement | Effect(s) | Production Cost | Requires | Maintenance Cost | Tech. |
---|---|---|---|---|---|
Signal Lenser Array |
+10% Detection on Star System |
1800 | Siderite | -8 |
Specific Sophon Improvement[]
Resources | |
---|---|
Basic Resources (FIDS) | Food - Industry - Dust - Science |
Strategic Resources | Hyperium - Titanium-70 - Anti-Matter - Hexaferrum - Orichalcix - Siderite - Adamantian - Quadrinix |
Luxury Resources |
Vegetables: Redsang - Bluecap Mold - Dustwater - Hydromiel |