Science is a resource used to unlock technologies.
Production (Classic ES)[edit | edit source]
Population in systems generate directly through . Helium, Tundra, and Arctic planets produce the highest base per population. Barren planets have the most effective Science exploitation, and Arctic planets also get a bonus from the exploitation. Improvements are available that increase the rate of production.
Trade Routes[edit | edit source]
A significant amount of science can be made by creating Trade Routes with systems in other peaceful empires. They produce a varying amount of and depending on the total population, distance, and improvements present on the other system.
IND-Sci Conversion[edit | edit source]
Production (Disharmony)[edit | edit source]
As in Classic, is produced only from planets and events. However, in Disharmony the base FIDS for planets changed, with Barren (at a base of 12 per population) replacing Tundra on the top three producing planets. Barren still maintains an exceedingly good exploitation ability, making Barren planets second to only Helium in per population.
Converted to occurs at a rate of 1/3 in disharmony, instead of the 1/4 rate in Classic. Note: there is a bug that will use your full industry value for the conversion rather than the remainder after earlier purchases in the production queue. For example if you have 100 industry and used 99 of it creating improvements and ships, and then had an Ind-Sci conversion at the end, you would get 33 science, not .33.
Consumption[edit | edit source]
Roll-Over[edit | edit source]
Switching Technologies[edit | edit source]
is solely used for researching technologies.
|Basic Resources (FIDS)||Food - Industry - Dust - Science|
|Strategic Resources||Hyperium - Titanium-70 - Anti-Matter - Hexaferrum - Orichalcix - Siderite - Adamantian - Quadrinix|
Vegetables: Redsang - Bluecap Mold - Dustwater - Hydromiel