Planetary Landscaping is a technology on the Diplomacy and Trading technology tree with a research cost of 680 . It unlocks one Planetary Exploitation and one Star System Improvement, requires research in Botanical Scanning, and allows further research in Optimized Logistics and Nanoscale Thermodynamics.
"In order to further control the environment and resources of a planet, landscaping can be done on a scale that is almost like re-terraforming. This permits far more intensive use of the surface for agriculture, development, or other purposes. In order to monitor and maintain a more delicate ecological balance, however, industry tends to be minimized."
Notes[]
- The Cravers refer to this technology as Accelerated Yields. It has the following description: "In order to further control the environment and resources of a planet, landscaping can be done on a scale that is almost like re-terraforming. This permits far more intensive use of the surface for agriculture, development, or other purposes. There is a very real danger of over-exploitation, however, leading to an inevitable decline in food production."
- For the Harmony, this technology allows further research only in Nanoscale Thermodynamics.
Hyper-Scale Farms[]
"By dedicating increasing amounts of land to agricultural production, the planet is becoming an efficient and organized provider of food. Less land and money is available for other uses, however, as complex tasks of refrigeration, transport, storage, irrigation, fertilizer, and processing consume resources."
Intensive Cultivation Logistics[]
"Improving techniques in fertilizing, crop rotation, genetics, storage, and transport all lead to very efficient and high-volume food production."
Intensive Cultivation Logistics (Cravers)[]
- +3 per on Planets with an explored Moon
- -50% Locust Points on Planet Quality (Default)
- -5 on improvement
"Improving techniques in fertilizing, crop rotation, genetics, storage, and transport all lead to very efficient and high-volume food production."
Inorganic Cultivation (Sowers)[]
"Artificial life forms, and biological forms "taught" to create useful additives, can provide efficient forms of production. They require enormous scale to be practical, however, and the most effective techniques include harnessing lunar gravity to maximize water cycles."
Notes[]
- The 272 cost for Inorganic Cultivation reflects the Sowers' Builders Trait. If you're playing a custom faction with the Sower Affinity but without the Builders Trait, you will see the base 340 cost.
- When playing with the game in French, Inorganic Cultivation shows "+3 Per on Planets with a Temple" (instead of ). It is most likely only a graphical glitch. [PENDING FOR TEST]