Persistent Bodies is a technology on the Applied Sciences technology tree with a research cost of 14000 . It unlocks a Star System Improvement, needs research in Infinite Variable Computing and allows further research in Quantum Processing.
"What can be done on a macro scale can also be done on a micro scale. By combining technologies of self-replication (learned from Dust) with persistent materials and the power of quantum devices, living bodies can be replaced as needed with undying, mechanical equivalents."
Note[]
The Sowers have this technology earlier in their technology tree, with a cost of only 1800 . It has a prerequisite of either Nonbaryonic Particles or Extreme Metallurgy and leads to no further research.
AI Labor[]
"Far more than the simple application of robotics, advanced computational methods and materials permit the creation of a highly flexible and instantly re-trainable workforce. Flawless, uncomplaining, and efficient, these workers boost both industrial production and R&D."
Extreme Infrastructure (Sowers)[]
- +3 per on Arctic
- +2 per on Barren
- +2 per on Hydrogen
- +2 per on Helium
- +2 per on Tundra
- +1 per on Terran
- +1 per on Ocean
- +1 per on Arid
- -3 on improvement
"A by-product of advanced shielding, adaptations to this military defense technology can be applied to industrial sites, protecting them from exposure to extreme conditions."