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Persistent Bodies is a technology on the Applied Sciences technology tree with a research cost of 14000 Science. It unlocks a Star System Improvement, needs research in Infinite Variable Computing and allows further research in Quantum Processing.

"What can be done on a macro scale can also be done on a micro scale. By combining technologies of self-replication (learned from Dust) with persistent materials and the power of quantum devices, living bodies can be replaced as needed with undying, mechanical equivalents."

Note[]

The Sowers have this technology earlier in their technology tree, with a cost of only 1800 Science. It has a prerequisite of either Nonbaryonic Particles or Extreme Metallurgy and leads to no further research.

AI Labor[]

Research-ai-labor
  • -20% Industry Cost of Improvements on Star System
  • -7 Dust on improvement

Cost: 1440 Industry

"Far more than the simple application of robotics, advanced computational methods and materials permit the creation of a highly flexible and instantly re-trainable workforce. Flawless, uncomplaining, and efficient, these workers boost both industrial production and R&D."

Extreme Infrastructure (Sowers)[]

Research-extreme-infrastructure
  • +3 Industry per Population on Arctic
  • +2 Industry per Population on Barren
  • +2 Industry per Population on Hydrogen
  • +2 Industry per Population on Helium
  • +2 Industry per Population on Tundra
  • +1 Industry per Population on Terran
  • +1 Industry per Population on Ocean
  • +1 Industry per Population on Arid
  • -3 Dust on improvement

Cost: 400 Industry

"A by-product of advanced shielding, adaptations to this military defense technology can be applied to industrial sites, protecting them from exposure to extreme conditions."

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