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Introduction to Kinetics[]

Kinetics serve as the player's first weapon type, as Hard Kinetics are unlocked automatically at the start of the game. Kinetics are most effective in the Melee Phase of combat, wherein they have 90% accuracy. 

Kinetic Weapons Chart[]

All kinetic weapons do 2x damage on a critical hit.

Weapon Damage %Critical chance Projectiles per salvo Industry Tonnage Military power Requires Technology
Hard Kinetics 2-3 0% 4 3 7 8 N/A N/A
High Isotope Slugs 2-3 10% 6 6 8 13 N/A Isotope Fabrication
Ultradense Slugs 2-4 0% 9 10 9 20 N/A Integrated Structures
Perfected Slugs 2-4 0% 12 15 10 30 N/A Depleted Isotopes
Railgun 3-4 0% 15 21 11 45 N/A Mobile Gauss Platforms
Plasma Slugs 3-5 0% 20 28 12 70 N/A Space Ablatives
Unstable Slugs 4-6 5% 26 36 14 109 Orichalcix Seamless Construction
Dark Matter Kinetics 5-7 5% 30 46 16 126 N/A Nonbaryonic Filtering
Strange Warheads 6-8 0% 35 58 18 163 Orichalcix Portable Nonbaryonics
Agn Slugs 6-8 0% 42 75 20 210 N/A Anti-Graviton Fields
Ships
Classes FighterBomberTransportCorvetteDestroyerCruiserBattleshipDreadnought
Modules Weapon ModuleDefense ModuleSupport Module
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