Introduction to Kinetics[]
Kinetics serve as the player's first weapon type, as Hard Kinetics are unlocked automatically at the start of the game. Kinetics are most effective in the Melee Phase of combat, wherein they have 90% accuracy.
Kinetic Weapons Chart[]
All kinetic weapons do 2x damage on a critical hit.
Weapon | Damage | %Critical chance | Projectiles per salvo | Requires | Technology | |||
---|---|---|---|---|---|---|---|---|
Hard Kinetics | 2-3 | 0% | 4 | 3 | 7 | 8 | N/A | N/A |
High Isotope Slugs | 2-3 | 10% | 6 | 6 | 8 | 13 | N/A | Isotope Fabrication |
Ultradense Slugs | 2-4 | 0% | 9 | 10 | 9 | 20 | N/A | Integrated Structures |
Perfected Slugs | 2-4 | 0% | 12 | 15 | 10 | 30 | N/A | Depleted Isotopes |
Railgun | 3-4 | 0% | 15 | 21 | 11 | 45 | N/A | Mobile Gauss Platforms |
Plasma Slugs | 3-5 | 0% | 20 | 28 | 12 | 70 | N/A | Space Ablatives |
Unstable Slugs | 4-6 | 5% | 26 | 36 | 14 | 109 | Orichalcix | Seamless Construction |
Dark Matter Kinetics | 5-7 | 5% | 30 | 46 | 16 | 126 | N/A | Nonbaryonic Filtering |
Strange Warheads | 6-8 | 0% | 35 | 58 | 18 | 163 | Orichalcix | Portable Nonbaryonics |
Agn Slugs | 6-8 | 0% | 42 | 75 | 20 | 210 | N/A | Anti-Graviton Fields |
Ships | |
---|---|
Classes | Fighter • Bomber • Transport • Corvette • Destroyer • Cruiser • Battleship • Dreadnought |
Modules | Weapon Module • Defense Module • Support Module |