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Endless Space - Hissho Leader

Hissho Leader

Heroes are powerful characters that provide great bonuses to your planetary systems and fleets. Heroes must be recruited and then attached to a fleet or system. While active, Heroes will gain XP, allowing them to access abilities that improve their bonuses each time they level up.

Every Hero has two classes out of the five total (Commander, Corporate, Adventurer, Pilot and Administrator), which determine the Hero's starting attributes and their access to special abilities. The five attributes (Melee, Offense, Defense, Labor and Wit) give bonuses to FIDS production or combat actions. Heroes accumulate XP every turn they are attached to a fleet or system and even more when they engage in battle. Every time the Hero levels up, you can unlock one ability for that hero.

There is a limit on how many heroes can be used by an empire at any time, the so called "Academy Cap", which can be increased by certain technologies. There is a Dust cost to recruit a hero as well as a Dust upkeep that must be paid each turn.

See Hero Statistics for details on each specific Hero.

Recruitment and Expelling

Heroes are recruited out of a Recruitment Pool, that initially consists of 3 randomly chosen Heroes for the faction. Every 50 turns, another Hero is added to that pool. This interval can be influenced by research.

The Dust cost for recruiting Heroes depends on the number of Heroes you already have in your service.

No. Heroes 0 1 2 3 4 5 6 7 8 9 10
Hiring Cost 20 80 140 200 260 320 380 440 500 560 620

The upkeep cost of Heroes is equal to twice their level. When you fire ("expel") a Hero, they become available to every empire still in the game (this implies that the initial Hero pool is not shared between the different empires).

Experience

Heroes can gain experience and level up. Each level gives 1 ability point, which can be spent to unlock abilities. XP requirements are as follows:

Level Total XP XP from previous
1 0 -
2 10 10
3 20 10
4 40 20
5 80 40
6 120 40
7 160 40
8 200 40
9 250 50
10 300 50
11 360 60
12 420 60
13 500 80
14 600 100
15 700 100
16 800 100
17 900 100
18 1000 100
19 1100 100
20 1200 100

The XML suggests the following values for XP gain; however, there appear to be some hidden modifiers:

Source XP
Assigned (per turn) 1
Completed construction 1
Won battle 20
Drew battle 10
Lost battle 5
Injured enemy Hero 20

Stats

There are 5 different stats that give bonuses to the system or fleet the Hero is stationed in. All stat bonuses are per point.

Wit
Labor
Offense
  • +4% min Damage
  • +4% max Damage
Defense
  • +4% Interception Accuracy
  • +4% Absorption
  • +4% Deflection per turn
Melee Invasion rate

Abilities

Main Article: Abilities

Abilities are traits of Heroes that change the attributes for a hero, allowing the hero to benefit the system or fleet they are located in.

Injury

A Hero attached to a fleet who is defeated in combat becomes injured. A Hero attached to a system is injured when the system is lost. Injured Heroes can not be used until they are healed. You can pay Dust to heal the Hero. This cost is reduced each turn. However, you must always pay some amount of dust to fully heal them and start using the hero again.

Some effects reduce the cost to heal your heroes, including the hero ability Hardy Constitution.

Cloning

Endless Space Administrator Commander Horatio Hero

Horatio - Administrator Commander Hero

One of the traits of Horatio is "Cloning", which gives the ability to copy an existing Hero. The copy has the same abilities, attributes and the same experience as the original. It is possible to clone a clone but clones count towards your academy cap. The cost for cloning is the same as for hiring a Hero.

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