Endless Space Wiki
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:''For a complete list of all heroes, see [[Hero List]]. For a complete list of all hero abilities, see [[Hero Abilities]].''
'''Heroes''' are powerful characters that provide great bonuses to your planetary [[systems]] and [[Fleets|fleets]]. Heroes must be recruited and then attached to a fleet or system. While active, Heroes will gain XP, allowing them to access [[abilities]] that improve their bonuses each time they level up.
 
  +
[[File:Endless_Space_-_Hissho_Leader.png|thumb|Hissho Leader]]
 
'''Heroes''' are powerful characters that provide great bonuses to your planetary [[systems|Systems]] and [[Fleets]]. Heroes must be recruited and then attached to a fleet or system. While active, Heroes will gain XP, allowing them to access [[Hero Abilities|Abilities]] that improve their bonuses each time they level up to max level 20 (25 in Disharmony).
   
Every Hero has two [[abilities|classes]] out of the five total (Commander, Corporate, Adventurer, Pilot and Administrator), which determine the Hero's starting attributes and their access to special [[abilities]]. The five attributes (Melee, Offense, Defense, Labor and Wit) give bonuses to [[FIDS]] production or combat actions. Heroes accumulate XP every turn they are attached to a fleet or system and even more when they engage in battle. Every time the Hero levels up, you can unlock one [[Abilities|ability]] for that hero.
+
Every Hero has two [[abilities|Classes]] out of the five total (Commander, Corporate, Adventurer, Pilot and Administrator), which determine the Hero's starting attributes and their access to special abilities. The five attributes (Melee, Offense, Defense, Labor and Wit) give bonuses to [[FIDS]] [[File:1025fidsSmall.png]] production or combat actions. Heroes accumulate XP every turn they are attached to a [[Fleets|Fleet]] or [[systems|System]] and even more when they engage in battle. Every time the Hero levels up, you can unlock one [[Abilities|Ability]] for that Hero.
   
There is a limit on how many heroes can be used by an empire at any time, the so called "Academy Cap", which can be increased by certain technologies. There is a Dust cost to recruit a hero as well as a Dust upkeep that must be paid each turn.
+
There is a limit on how many Heroes can be used by an empire at any time, the so called "Academy Cap", which can be increased by researching the tier 7 technology [[Futuristic Game Theory]] (+2 Academy Cap) and tier 9 technology [[Perfect Forecasting]] (+3 Academy Cap) on the [[Diplomacy & Trading Technology Tree]]. There is a [[Dust]] [[File:1004moneySmall.png]] cost to recruit a Hero as well as a [[File:1004moneySmall.png]] upkeep that must be paid each turn.
   
See [[Hero Statistics]] for details on each specific Hero.
 
   
 
==Recruitment and Expelling==
 
==Recruitment and Expelling==
   
Heroes are recruited out of a Recruitment Pool, that initially consists of 3 randomly chosen Heroes for the faction. Every 50 turns, another Hero is added to that pool. This interval can be influenced by research.
+
Heroes are recruited out of a Recruitment Pool, that initially consists of 3 randomly chosen Heroes for the faction. Every 50 turns, another Hero is added to that pool. This interval can be influenced by [[Technology|Research]].
   
The [[Dust]] cost for recruiting Heroes depends on the number of Heroes you already have in your service.
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The [[File:1004moneySmall.png]] cost for recruiting Heroes depends on the number of Heroes you already have in your service.
{| border="0" cellpadding="0" cellspacing="0" class="article-table" style="width:600px;"
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{| border="0" cellpadding="0" cellspacing="0" class="article-table" style="width:650px;"
 
! scope="row" style="width:100px;"|No. Heroes
 
! scope="row" style="width:100px;"|No. Heroes
 
| style="width:10px;text-align:right;"| 0
 
| style="width:10px;text-align:right;"| 0
Line 26: Line 27:
 
| style="width:10px;text-align:right;"|10
 
| style="width:10px;text-align:right;"|10
 
|-
 
|-
! scope="row" style="width:100px;"|Hiring Cost
+
! scope="row" style="width:100px;"|Hiring Cost ([[File:1004moneySmall.png]])
 
| style="width:10px;text-align:right;"|20
 
| style="width:10px;text-align:right;"|20
 
| style="width:10px;text-align:right;"|80
 
| style="width:10px;text-align:right;"|80
Line 39: Line 40:
 
| style="width:10px;text-align:right;"|620
 
| style="width:10px;text-align:right;"|620
 
|}
 
|}
The upkeep cost of Heroes is equal to twice their level. When you fire ("expel") a Hero, they become available to every empire still in the game (this implies that the initial Hero pool is not shared between the different empires).
+
The upkeep cost of Heroes is equal to twice their level. When you fire ("expel") a Hero, they become available to every [[Empire]] still in the game (this implies that the initial Hero pool is not shared between the different [[Empire]]s).
   
   
  +
== Experience ==
  +
  +
[[File:Endless_Space_-_Hero_Profile_RGB.jpg|thumb|650px]]
  +
  +
  +
Heroes can gain experience and level up. Each level gives 1 ability point, which can be spent to unlock [[abilities|Abilities]]. XP requirements are as follows:
  +
  +
{|class = "wikitable"
 
|-
  +
| Level || Total XP || XP from previous
  +
|-
  +
| style="text-align: center;"| 1
  +
| style="text-align: center;"| 0
  +
| style="text-align: center;"| -
  +
|-
  +
| style="text-align: center;"| 2
  +
| style="text-align: center;"| 10
  +
| style="text-align: center;"| 10
  +
|-
  +
| style="text-align: center;"| 3
  +
| style="text-align: center;"| 20
  +
| style="text-align: center;"| 10
  +
|-
  +
| style="text-align: center;"| 4
  +
| style="text-align: center;"| 40
  +
| style="text-align: center;"| 20
  +
|-
  +
| style="text-align: center;"| 5
  +
| style="text-align: center;"| 80
  +
| style="text-align: center;"| 40
  +
|-
  +
| style="text-align: center;"| 6
  +
| style="text-align: center;"| 120
  +
| style="text-align: center;"| 40
  +
|-
  +
| style="text-align: center;"| 7
  +
| style="text-align: center;"| 160
  +
| style="text-align: center;"| 40
  +
|-
  +
| style="text-align: center;"| 8
  +
| style="text-align: center;"| 200
  +
| style="text-align: center;"| 40
  +
|-
  +
| style="text-align: center;"| 9
  +
| style="text-align: center;"| 250
  +
| style="text-align: center;"| 50
  +
|-
  +
| style="text-align: center;"| 10
  +
| style="text-align: center;"| 300
  +
| style="text-align: center;"| 50
  +
|-
  +
| style="text-align: center;"| 11
  +
| style="text-align: center;"| 360
  +
| style="text-align: center;"| 60
  +
|-
  +
| style="text-align: center;"| 12
  +
| style="text-align: center;"| 420
  +
| style="text-align: center;"| 60
  +
|-
  +
| style="text-align: center;"| 13
  +
| style="text-align: center;"| 500
  +
| style="text-align: center;"| 80
  +
|-
  +
| style="text-align: center;"| 14
  +
| style="text-align: center;"| 600
  +
| style="text-align: center;"| 100
  +
|-
  +
| style="text-align: center;"| 15
  +
| style="text-align: center;"| 700
  +
| style="text-align: center;"| 100
  +
|-
  +
| style="text-align: center;"| 16
  +
| style="text-align: center;"| 800
  +
| style="text-align: center;"| 100
  +
|-
  +
| style="text-align: center;"| 17
  +
| style="text-align: center;"| 900
  +
| style="text-align: center;"| 100
  +
|-
  +
| style="text-align: center;"| 18
  +
| style="text-align: center;"| 1000
  +
| style="text-align: center;"| 100
  +
|-
  +
| style="text-align: center;"| 19
  +
| style="text-align: center;"| 1100
  +
| style="text-align: center;"| 100
  +
|-
  +
| style="text-align: center;"| 20
  +
| style="text-align: center;"| 1200
  +
| style="text-align: center;"| 100
  +
|}
  +
  +
  +
The XML suggests the following values for XP gain; however, there appear to be some hidden modifiers:
  +
  +
{| class = "wikitable"
  +
! Source !! XP
  +
|-
  +
| Assigned (per turn)
  +
| style="text-align: center;"| 1
  +
|-
  +
| Completed construction
  +
| style="text-align: center;"| 1
  +
|-
  +
| Won battle
  +
| style="text-align: center;"| 20
  +
|-
  +
| Drew battle
  +
| style="text-align: center;"| 10
  +
|-
  +
| Lost battle
  +
| style="text-align: center;"| 5
  +
|-
  +
| Injured enemy Hero
  +
| style="text-align: center;"| 20
  +
|}
  +
In reality, Battles vary greatly in the number of XP they award, and depend on the ships destroyed. In addition, the construction XP bonus is related to the resource cost of the improvement. An exploitation gives 3 XP, for example. 
 
==Stats==
 
==Stats==
   
There are 5 different stats that give bonuses to the [[Star system|system]] or [[fleets|fleet]] the Hero is stationed in. All stat bonuses are per point.
+
There are 5 different stats that give bonuses to the [[Star System]] or [[fleets|Fleet]] the Hero is assigned to. All stat bonuses are per point (for example, a Hero with a Labor of 5 would give bonuses of +10% [[Food]] [[File:1001foodSmall.png]] and a +10% [[Industry]] [[File:1002industrySmall.png]]).
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:300px;"
+
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:650px;"
 
|Labor
  +
|
  +
*+2% [[Food]] [[File:1001foodSmall.png]]
  +
*+2% [[Industry]] [[File:1002industrySmall.png]]
  +
|-
 
|Wit
 
|Wit
 
|
 
|
*+2% [[Science]]
+
*+2% [[Science]] [[File:1003scienceSmall.png]]
*+2% [[Dust]]
+
*+2% [[Dust]] [[File:1004moneySmall.png]]
 
|-
 
|-
 
|Melee
|Labor
 
 
|
 
|
  +
*+5 Defense on Star System
*+2% [[Food]]
 
  +
*+5% Defense on Star System
*+2% [[Industry]]
 
  +
*+10% Invasion {{Icon|MP}} on Fleet
 
|-
 
|-
 
|Offense
 
|Offense
 
|
 
|
*+4% min Damage
+
*+4% min Damage on Fleet Weapons
*+4% max Damage
+
*+4% max Damage on Fleet Weapons
  +
*+4% Intercept Evasion on Fleet Weapons
  +
*+4% {{Icon|MP}} on Fleet Weapons
 
|-
 
|-
 
|Defense
 
|Defense
 
|
 
|
*+4% Interception Accuracy
+
*+4% Interception Accuracy (Flak)
*+4% Absorption
+
*+4% Absorption (Beam)
*+4% Deflection per turn
+
*+4% Deflection (Kinetic) per turn
  +
*+4% {{Icon|MP}} on Fleet Defenses
|-
 
|Melee
 
|''Invasion rate''
 
 
|}
 
|}
  +
   
 
==Abilities==
 
==Abilities==
  +
 
''Main Article: [[Abilities]]''
 
''Main Article: [[Abilities]]''
   
 
Abilities are traits of Heroes that change the attributes for a hero, allowing the hero to benefit the system or fleet they are located in.
 
Abilities are traits of Heroes that change the attributes for a hero, allowing the hero to benefit the system or fleet they are located in.
  +
  +
 
==Injury==
 
==Injury==
   
A Hero attached to a [[fleets|fleet]] who is defeated in [[combat]] becomes injured. A Hero attached to a [[star system|system]] is injured when the system is lost. Injured Heroes can not be used until they are healed. You can pay [[Dust]] to heal the Hero. This cost is reduced each turn. However, you must always pay some amount of dust to fully heal them and start using the hero again.
+
A Hero attached to a [[fleets|Fleet]] who is defeated in [[combat|Combat]] becomes injured. A Hero attached to a [[Star System]] is injured when the system is lost. Injured [[Heroes]] can not be used until they are healed. You can pay [[File:1004moneySmall.png]] to heal the Hero. This [[File:1004moneySmall.png]] cost is reduced each turn. The [[File:1004moneySmall.png]] cost will decrease to 0, and you can start using the hero again.
   
Some effects reduce the cost to heal your heroes, including the hero [[abilities|ability]] [[Hardy Constitution]].
+
Some effects reduce the [[File:1004moneySmall.png]] cost to heal your Heroes, including the Hero [[abilities|Ability]] Hardy Constitution, as well as your racial picks. 
   
 
==Cloning==
 
==Cloning==
''Note: this faction trait has been removed in the release edition of Endless Space.''
 
   
One of the traits of Horatio is "Cloning", which gives the ability to copy an existing Hero. The copy has the same abilities, attributes and the same experience as the original. It is possible to clone a clone but clones count towards your academy cap. The cost for cloning is the same as for hiring a Hero.
+
[[File:Endless_Space_Administrator_Commander_Horatio_Hero.jpg|thumb|Horatio - Administrator Commander Hero]]One of the traits of Horatio is "Cloning", which gives the ability to copy an existing Hero. The copy has the same [[abilities|Abilities]], attributes and the same XP as the original. It is possible to clone a clone but clones count towards your Academy Cap. The [[File:1004moneySmall.png]] cost for cloning is the same as for hiring a Hero.
  +
  +
  +
  +
==Hero Capacity (Academy Points Cap)==
  +
  +
There is a limit to the number of heroes you have under you command at any given point in time. As you research further into the tech trees additional heroes can be hired from the academy.
  +
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
  +
! scope="col" style="text-align: center;"|Technology Unlocks (research cost)
  +
! scope="col" style="text-align: center;"|Hero Limit
  +
! scope="col" style="text-align: center;"|Turns / New Hero
  +
! scope="col" style="text-align: center;"|XP Bonuses
  +
|-
  +
|Starting
  +
| style="text-align: center;"|3
  +
| style="text-align: center;"|50
  +
| style="text-align: center;"|0
  +
|-
  +
|Improved Fleet Management (300)
  +
| style="text-align: center;"|
  +
| style="text-align: center;"| -5 turns
  +
| style="text-align: center;"| +20%
  +
|-
  +
|Futuristic Game Theory (7,500)
  +
| style="text-align: center;"| +2
  +
| style="text-align: center;"| -10 turns
  +
| style="text-align: center;"|
  +
|-
  +
|Maximized Exploitation (14,000)
  +
| style="text-align: center;"|
  +
| style="text-align: center;"| -5 turns
  +
| style="text-align: center;"| +50%
  +
|-
  +
|Perfect Forecasting (25,000)
  +
| style="text-align: center;"| +3
  +
| style="text-align: center;"| -10 turns
  +
| style="text-align: center;"|
  +
|}
  +
[[Category:Heroes]]

Latest revision as of 22:18, 12 September 2019

For a complete list of all heroes, see Hero List. For a complete list of all hero abilities, see Hero Abilities.
Endless Space - Hissho Leader

Hissho Leader

Heroes are powerful characters that provide great bonuses to your planetary Systems and Fleets. Heroes must be recruited and then attached to a fleet or system. While active, Heroes will gain XP, allowing them to access Abilities that improve their bonuses each time they level up to max level 20 (25 in Disharmony).

Every Hero has two Classes out of the five total (Commander, Corporate, Adventurer, Pilot and Administrator), which determine the Hero's starting attributes and their access to special abilities. The five attributes (Melee, Offense, Defense, Labor and Wit) give bonuses to FIDS 1025fidsSmall production or combat actions. Heroes accumulate XP every turn they are attached to a Fleet or System and even more when they engage in battle. Every time the Hero levels up, you can unlock one Ability for that Hero.

There is a limit on how many Heroes can be used by an empire at any time, the so called "Academy Cap", which can be increased by researching the tier 7 technology Futuristic Game Theory (+2 Academy Cap) and tier 9 technology Perfect Forecasting (+3 Academy Cap) on the Diplomacy & Trading Technology Tree. There is a Dust 1004moneySmall cost to recruit a Hero as well as a 1004moneySmall upkeep that must be paid each turn.


Recruitment and Expelling[]

Heroes are recruited out of a Recruitment Pool, that initially consists of 3 randomly chosen Heroes for the faction. Every 50 turns, another Hero is added to that pool. This interval can be influenced by Research.

The 1004moneySmall cost for recruiting Heroes depends on the number of Heroes you already have in your service.

No. Heroes 0 1 2 3 4 5 6 7 8 9 10
Hiring Cost (1004moneySmall) 20 80 140 200 260 320 380 440 500 560 620

The upkeep cost of Heroes is equal to twice their level. When you fire ("expel") a Hero, they become available to every Empire still in the game (this implies that the initial Hero pool is not shared between the different Empires).


Experience[]

Endless Space - Hero Profile RGB


Heroes can gain experience and level up. Each level gives 1 ability point, which can be spent to unlock Abilities. XP requirements are as follows:

Level Total XP XP from previous
1 0 -
2 10 10
3 20 10
4 40 20
5 80 40
6 120 40
7 160 40
8 200 40
9 250 50
10 300 50
11 360 60
12 420 60
13 500 80
14 600 100
15 700 100
16 800 100
17 900 100
18 1000 100
19 1100 100
20 1200 100


The XML suggests the following values for XP gain; however, there appear to be some hidden modifiers:

Source XP
Assigned (per turn) 1
Completed construction 1
Won battle 20
Drew battle 10
Lost battle 5
Injured enemy Hero 20

In reality, Battles vary greatly in the number of XP they award, and depend on the ships destroyed. In addition, the construction XP bonus is related to the resource cost of the improvement. An exploitation gives 3 XP, for example. 

Stats[]

There are 5 different stats that give bonuses to the Star System or Fleet the Hero is assigned to. All stat bonuses are per point (for example, a Hero with a Labor of 5 would give bonuses of +10% Food 1001foodSmall and a +10% Industry 1002industrySmall).

Labor
Wit
Melee
  • +5 Defense on Star System
  • +5% Defense on Star System
  • +10% Invasion Military power on Fleet
Offense
  • +4% min Damage on Fleet Weapons
  • +4% max Damage on Fleet Weapons
  • +4% Intercept Evasion on Fleet Weapons
  • +4% Military power on Fleet Weapons
Defense
  • +4% Interception Accuracy (Flak)
  • +4% Absorption (Beam)
  • +4% Deflection (Kinetic) per turn
  • +4% Military power on Fleet Defenses


Abilities[]

Main Article: Abilities

Abilities are traits of Heroes that change the attributes for a hero, allowing the hero to benefit the system or fleet they are located in.


Injury[]

A Hero attached to a Fleet who is defeated in Combat becomes injured. A Hero attached to a Star System is injured when the system is lost. Injured Heroes can not be used until they are healed. You can pay 1004moneySmall to heal the Hero. This 1004moneySmall cost is reduced each turn. The 1004moneySmall cost will decrease to 0, and you can start using the hero again.

Some effects reduce the 1004moneySmall cost to heal your Heroes, including the Hero Ability Hardy Constitution, as well as your racial picks. 

Cloning[]

Endless Space Administrator Commander Horatio Hero

Horatio - Administrator Commander Hero

One of the traits of Horatio is "Cloning", which gives the ability to copy an existing Hero. The copy has the same Abilities, attributes and the same XP as the original. It is possible to clone a clone but clones count towards your Academy Cap. The 1004moneySmall cost for cloning is the same as for hiring a Hero.


Hero Capacity (Academy Points Cap)[]

There is a limit to the number of heroes you have under you command at any given point in time. As you research further into the tech trees additional heroes can be hired from the academy.

Technology Unlocks (research cost) Hero Limit Turns / New Hero XP Bonuses
Starting 3 50 0
Improved Fleet Management (300) -5 turns +20%
Futuristic Game Theory (7,500) +2 -10 turns
Maximized Exploitation (14,000) -5 turns +50%
Perfect Forecasting (25,000) +3 -10 turns