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| Ground Pounder || 3 || Any || +3/3/4 Melee on Hero || Veteran 1
 
| Ground Pounder || 3 || Any || +3/3/4 Melee on Hero || Veteran 1
 
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|-
| Dust Wielder || 2 || Any || -30%/50 ability {{Icon|Dust}} cost on Hero || Veteran 1
+
| Dust Wielder || 2 || Any || -30%/50 ability {{Icon|Dust}} cost on Hero ||
  +
Veteran 2
 
|-
 
|-
 
| Cyberskilled || 1 || Any || +2 Ability points on Hero || Veteran 4
 
| Cyberskilled || 1 || Any || +2 Ability points on Hero || Veteran 4

Revision as of 16:51, 28 July 2012

Abilities

Hero Ability Dependencies

As Heroes level up, players are given points to put towards Abilities. Some abilities will increase the Hero's attribute scores, while other Abilities will offer more specific bonuses. As the Hero has a maximum level of 20 it means that you can pick 19 Abilities (or 20 if you pick up Cyberskilled).

Some Abilities require the Hero to have a specific Hero Class.

List of abilities

Ability Levels Class Effect Unlocked by
Assailant 3 Any +3/3/4 Offense on Hero
Defender 3 Any +3/3/4 Defense on Hero
Director 3 Any +3/3/4 Labor on Hero
Negotiator 3 Any +3/3/4 Wit on Hero
Veteran 4 Any +1/1/1/2 all attributes on Hero Assailant 1
Defender 1
Director 1
Negotiator 1
Hardy Constitution 1 Any -40% healing cost on Hero Veteran 1
Ground Pounder 3 Any +3/3/4 Melee on Hero Veteran 1
Dust Wielder 2 Any -30%/50 ability Dust cost on Hero

Veteran 2

Cyberskilled 1 Any +2 Ability points on Hero Veteran 4
Civil Engineering 1 Administrator +25 Industry on Star System Director 1
Efficient Schooling 1 Administrator +20% Industry on Star System Director 1
Ministry of Propaganda 2 Administrator +30/40 Approval on Star System Director 1
Crop Geneticist 2 Administrator +20/30 Food on Star System Director 2
Motivational Leader 1 Administrator +20% Food on Star System Director 2
Emergency Preparedness 2 Administrator +4/6 defense Military power on Star System Defender 1
Black Marketeer 1 Administrator +50% Food on blockaded Star System Defender 1
Savvy Business 3 Corporate +2%/3%/4% Trade Routes Bonuses per Wit on Star System Negotiator 1
Smart Investor 3 Corporate +20%/25%/30% Trade Routes Bonuses on Star System Negotiator 3
Value Creator 2 Corporate +1/2 Trade Routes on Star System Negotiator 3
Security Specialist 1 Corporate +4 Detection on Star System Veteran 2
Industry-Academic Partnership 1 Corporate +20% Science on Star System Dust Wielder 1
Tactician 2 Commander -6%/7% accuracy to enemy weapons Assailant 1
Defender 1
Battle Action: Dust Warheads 1 Commander Battle action:
+25% critical chance on player's kinetics (block: +15%)
+25% critical chance on player's missiles (block: +15%)
Assailant 1
Battle Action: Ultimate Defense 1 Commander Battle action:
+25% defenses (block: +15%)
Defender 2
Commander-in-Chief 2 Commander +20%/30% XP from battles on Hero Ground Pounder 1
Fearless Foe 1 Commander +25% Hero Offense and Defense Attributes during a Battle if the Enemy Fleet has a Hero Dust Wielder 1
Team Spirit 1 Commander +1 Defense on Hero
+3 Offense on Hero
Veteran 2
Battle Action: Emergency Shelter 1 Commander Battle action:
Destroyed Ships during this phase will be considered as still alive after the end of the battle with 5% of their Max Hit points restored (block: "the entire combat" instead of "this phase")
Veteran 3
Hyper Driven 1 Commander -4 turns before Hero can be moved to a new assignment Cyberskilled
Battle Action: Dust Barrier 1 Pilot Battle action:
+25% of Max Hit points added to Armor (block: +15%)
Defender 1
Engine Tuner 2 Pilot +2/3 Move on Fleet Veteran 1
Tinkerer 2 Pilot +2/3 Defense on Hero
+1/2 Offense oh Hero
Engine Tuner 1
Lethal Modder 1 Pilot +3 Offense oh Hero Tinkerer 1
Defense Systems Specialist 1 Pilot +4 Defense on Hero Tinkerer 1
Fast Reboot 2 Pilot +10/+4% Hit points Regeneration (inside friendly territory) on Fleet Tinkerer 2
Rapid Adaptation 1 Pilot +10 HP Regeneration (in all territories) on Fleet
+4% HP Regeneration (in all territories) on Fleet
Fast Reboot 1
Battle Action: Power Convergence 1 Pilot Battle action:
+300% Efficiency to next Phase's Battle Action
Dust Wielder 1
Battle Action: Gravity Well 1 Pilot Battle action:
-10% Damage on Enemy's Weapons (block: -10%)
+10% Damage on Player's Weapons (block: +10%)
Lethal Modder
Foresight 1 Adventurer +2 Detection on Fleet
+2 Detection on Star System
Defender 1
Battle Action: Armor Weakpoint 1 Adventurer Battle action:
-20% to enemy defenses (block: -10%)
Veteran 1
Battle Action: Illusion 1 Adventurer Battle action:
Creates an Illusion (decoy ships) based on 40% Fleet CP (block +10%)
Dust Wielder 1
Inside Informant 2 Adventurer +0.3/0.5 Money Leech on Hero Ground Pounder 1
Blockade Runner 1 Adventurer +1 Blockade Bypass on Star System Inside Informant 1
Battle Action: Beam Surge 1 Adventurer Battle action:
+40% Critical Chance on Player's Lasers (block: +20%)
Inside Informant 1
Insight 2 Adventurer +0.3/0.5 Science Leech on Hero Inside Informant 2
Master Hacker 1 Adventurer The Player can benefit from another Faction's detection radius while in Orbit of one of their Systems Veteran 3
Saboteur 1 Adventurer +20 Dust for each destroyed Enemy CP on Empire Master Hacker
Dirty Tricks 1 Adventurer +8 Melee on Hero
+2 Defense on Hero
Master Hacker

Chart

http://i.stack.imgur.com/22eAo.jpg