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| Ground Pounder || 3 || Any || +3/3/4 Melee on Hero || Veteran 1 |
| Ground Pounder || 3 || Any || +3/3/4 Melee on Hero || Veteran 1 |
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− | | Dust Wielder || 2 || Any || -30%/50 ability {{Icon|Dust}} cost on Hero || |
+ | | Dust Wielder || 2 || Any || -30%/50 ability {{Icon|Dust}} cost on Hero || |
+ | Veteran 2 |
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| Cyberskilled || 1 || Any || +2 Ability points on Hero || Veteran 4 |
| Cyberskilled || 1 || Any || +2 Ability points on Hero || Veteran 4 |
Revision as of 16:51, 28 July 2012
As Heroes level up, players are given points to put towards Abilities. Some abilities will increase the Hero's attribute scores, while other Abilities will offer more specific bonuses. As the Hero has a maximum level of 20 it means that you can pick 19 Abilities (or 20 if you pick up Cyberskilled).
Some Abilities require the Hero to have a specific Hero Class.