As Heroes level up, players are given points to put towards Abilities. Some Abilities will increase the Hero's attribute scores, while other Abilities will offer more specific bonuses. As the Hero has a maximum level of 20 it means that you can pick 19 Abilities (or 21 (including Cyberskilled) if you pick up Cyberskilled). Note that in Disharmony, the maximum level has been raised to 25, resulting in a corresponding increase in the ability count to 24/26.
Some Abilities require the Hero to have a specific Hero Class.
WARNING This list is not up to date with disharmony abilities!
List of abilities[]
Icon | Ability | Levels | Class | Effect | Unlocked by |
---|---|---|---|---|---|
Assailant | 3 | Any | +3/3/4 Offense on Hero | - | |
Defender | 3 | Any | +3/3/4 Defense on Hero | - | |
Director | 3 | Any | +3/3/4 Labor on Hero | - | |
Negotiator | 3 | Any | +3/3/4 Wit on Hero | - | |
Veteran | 4 | Any | +1/1/1/2 all attributes on Hero | Assailant 1 Defender 1 Director 1 Negotiator 1 | |
Hardy Constitution | 1 | Any | -40% Healing cost on Hero | Veteran 1 | |
Ground Pounder | 3 | Any | +3/3/4 Melee on Hero | Veteran 1 | |
Dust Wielder | 2 | Any | -30%/-50% Ability cost on Hero |
Veteran 2 | |
Cyberskilled | 1 | Any | +2 Ability points on Hero | Veteran 4 | |
Civil Engineering | 1 | Administrator | +15 on Star System | Director 1 | |
Efficient Schooling | 1 | Administrator | +20% on Star System | Director 3 | |
Ministry of Propaganda | 2 | Administrator | +30/40 on Star System | Negotiator 1 | |
Crop Geneticist | 2 | Administrator | +20/30 on Star System In Harmony: |
Director 1 | |
Motivational Leader | 1 | Administrator | +20% on Star System | Director 2 | |
Emergency Preparedness | 2 | Administrator | +4/6 Defense on Star System | Defender 1 | |
Black Marketeer | 1 | Administrator | +50% on Blockaded Star System | Negotiator 2 | |
Savvy Business | 3 | Corporate | +2%/3%/4% Trade Routes Bonuses per Wit on Star System | Veteran 1/2/3 | |
Co-opetition | Co-opetition | 1 | Corporate | +15 on Star System | Negotiator 1 |
Dust Miser | Dust Miser | 1 | Corporate | +20 on Star System | Negotiator 1 |
Smart Investor | 2 | Corporate | +20%/30% Trade Routes Bonuses on Star System | Negotiator 1 | |
Value Creator | 2 | Corporate | +1/2 Trade Routes on Star System | Negotiator 3 | |
Security Specialist | 1 | Corporate | +4 on Star System | Defender 1 | |
Industry-Academic Partnership | 1 | Corporate | +20% on Star System | Negotiator 2 | |
Battle Action: Dust Warheads | 1 | Commander | Battle Action: +25% Critical Chance on Player's Kinetics (Block: +15%) +25% Critical Chance on Player's Missiles (Block: +15%) |
Assailant 1 | |
Battle Action: Ultimate Defense | 1 | Commander | Battle Action: +25% Defenses (Block: +15%) |
Defender 2 | |
Engine Tuner | 2 | Commander | +2/+3 on Fleet | Veteran 1 | |
Commander-in-Chief | 2 | Commander | +0.5/+1 XP on Fleet | Ground Pounder 1 | |
Fearless Foe | 1 | Commander | +25% Hero Offense and Defense Attributes during a Battle if the Enemy Fleet has a Hero | Veteran 2 | |
Team Spirit | 1 | Commander | +1 Defense on Hero +3 Offense on Hero |
Veteran 2 or Assailant 2 | |
Battle Action: Emergency Shelter | 1 | Commander | Battle Action: Destroyed Ships during this phase will be considered as still alive after the end of the Battle with 5% of their Max restored (Block: "the entire Combat" instead of "this Phase") |
Veteran 3 | |
Hyper Driven | 1 | Commander | -3 turns before Hero can be moved to a new assignment | Cyberskilled | |
Inside Informant | 2 | Commander | +0.25/0.5 Leech on Hero | Dust Wielder 1 | |
Insight | 2 | Commander | +0.25/0.5 Leech on Hero | Veteran 4 | |
Tactician | 2 | Pilot | -6%/-7% Accuracy to Enemy Weapons | Assailant 1 or Defender 1 | |
Battle Action: Dust Barrier | 1 | Pilot | Battle Action: +25% of Max added to Armor (block: +15%) |
Defender 1 | |
Tinkerer | 2 | Pilot | +2/3 Defense on Hero +1/2 Offense on Hero |
Engine Tuner 1 | |
Lethal Modder | 1 | Pilot | +3 Offense on Hero | Tinkerer 1 | |
Defense Systems Specialist | 1 | Pilot | +4 Defense on Hero | Tinkerer 1 | |
Battle Action: Power Convergence | 1 | Pilot | Battle Action: +300% Efficiency to next Phase's Battle Action |
Dust Wielder 1 | |
Battle Action: Gravity Well | 1 | Pilot | Battle Action: -10% Damage on Enemy's Weapons (Block: -10%) +10% Damage on Player's Weapons (Block: +10%) |
Lethal Modder | |
Harvester | 1 | Pilot | +50 per enemy destroyed Enemy CP | Dust Wielder 2 | |
Foresight | 1 | Adventurer | +5 on Fleet +10 on Star System |
Defender 1 | |
Battle Action: Armor Weakpoint | 1 | Adventurer | Battle Action: -20% to Enemy Defenses (Block: -20%) |
Veteran 1 | |
Battle Action: Illusion | 1 | Adventurer | Battle Action: Creates an Illusion (Decoy Ships) based on 40% Fleet CP (Block +10%) |
Dust Wielder 1 | |
Fast Reboot | 2 | Adventurer | +5/+2% Regeneration (inside friendly territory) on Fleet | Veteran 1 | |
Rapid Adaptation | 1 | Adventurer | +5 Regeneration (in all territories) on Fleet +2% Regeneration (in all territories) on Fleet |
Fast Reboot 1 | |
Blockade Runner | 1 | Adventurer | +1 Blockade Bypass on Star System | Inside Informant 1 | |
Battle Action: Beam Surge | 1 | Adventurer | Battle Action: +30% Critical Chance on Player's Lasers (Block: +20%) |
Ground Pounder 1 | |
Master Hacker | 1 | Adventurer | The Player can benefit from another Faction's while in Orbit of one of their System | Veteran 3 | |
Saboteur | 1 | Adventurer | +20 for each destroyed Enemy CP on Empire | Master Hacker | |
Dirty Tricks | 1 | Adventurer | +8 Melee on Hero +2 Offense on Hero |
Master Hacker | |
Fearless Foe | 1 | Adventurer | +25% Hero Offense and Defense Attributes during a Battle if the Enemy Fleet has a Hero | Veteran 2 | |
Hyper Driven | 1 | Adventurer | -3 turns before Hero can be moved to a new assignment | Cyberskilled |