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Harmony Leader

The Leader of the Harmony

The Harmony is a playable faction in Endless Space: Disharmony, the first expansion pack for Endless Space.[1][2] They are conscious crystalline entities who seek to eradicate Dust, which they view as a corrupting plague, from the galaxy in order to resume their search for the universe's "Core".

A Dust-infected subspecies, the Pulsos, appear in Endless Space 2.

Background[]

Characteristics[]

The Harmony consists essentially of conscious crystalline mineral structures. There are several characteristics that differentiate the Harmony from other forms of life:

  • It is possible that they pre-date the Endless. However, as they live in the voids between stars there has been little organized study of the species.
  • As they are mineral, it is difficult to categorize them in terms of traditional definitions of "life." It should be said, however, that they appear to think, respond to stimuli, and move. Their ability to reproduce is unknown.
  • They are largely indifferent to other life forms, as they do not compete for the same resources. They are more a force of nature than a conscious race that other sentient beings can interact with.
  • Their goal and purpose, as nearly as we can tell, seems to be religious.

What little communication has been done with them seems to indicate that they are seeking the "Core" of the universe; a place where the great resonating frequencies of stars, planets, matter, and energy chime in an apparently perfect harmony.[3]

Discovery[]

The Endless discovered the Harmony long ago, at a time when they had only just begun to explore the universe beyond their homeworld, Tor. An Endless miner named Rheuaril Beih encountered an unknown mineral on a distant world. A series of tests turned up a most unexpected result when the mineral reacted to stimuli, consumed energy, and altered its shape. Beih thus went down in history as the first Endless to discover an alien life form.

Further study of the mineral led to discoveries of similar minerals on other worlds, revealing an entire species which came to be known as the Harmony. A fundamental creature born of the energies of the Big Bang, the living rocks of the Harmony were capable of manipulating quantum energies and gravitation. The Harmony spread itself at widely varying speeds across the stars using space-time anomalies, gravitons or even interplanetary transport networks. Little direct knowledge was gained due to the near impossibility of communication, but study of the Harmony led to leaps in the Endless's ability to manipulate gravity and time-space.[3]

Disharmony[]

Era of Disharmony

Era of Disharmony

The Harmony had been moving since the birth of the universe, passing through the galaxies, seeking the Core. Their migration was deliberate, calm, inevitable. Dust was their downfall. In the galaxy of the Endless they were ensnared; this strange technological creation that affected particles, fields and waves broke the single movement of the Harmony into a cacophony of gravity-enchained individuals. The Harmony sees Dust as a menace or a plague, and has set out to rid the universe of its effects.

For the rest of the galaxy, this cleansing is a minor apocalypse. The Harmony, creatures of mineral, see no difference between "inhabited" and "uninhabited" planets -- they are simply "infected" or "clean." And those that are infected will be dealt with ruthlessly. Thus began the Era of Disharmony.[2]

Traits[]

Harmony Affinity

Doesn't use Dust.

Is not affected by Approval modifiers.

1004moneySmall% on Systems provokes loss on 1002industrySmall and 1001foodSmall.

Disharmony: Decreases 1001foodSmall1002industrySmall1003scienceSmall on Empire for each "impure" System.

+2 1001foodSmall1002industrySmall1003scienceSmall for each ship orbiting a Harmony world, up to 2x max CP.

Harmony Faction-Specific Technologies

Xenobotany Unlocks the Technology of the same name. 1
Crowded Planets

+2 1006populationUnitSmall on Small.

+2 1006populationUnitSmall on Tiny.

+1 1006populationUnitSmall on Medium.

Trait-2plus-trans
Strategically Resourceful -1 Strategic Resource required for Abundance on Empire. 1
Mineral Memory Can see all Strategic Resources of visited systems. 1
Efficient Stock

+1% 1001foodSmall per Strategic Resource deposits on System.

+1% 1002industrySmall per Strategic Resource deposits on System.

+1% 1003scienceSmall per Strategic Resource deposits on System.

1
Solid Citizens

-20% collateral damage against Population on System.

-20% collateral damage against Troops on Empire.

1

Harmony Faction-Specific Technologies[]

Benefit Wing & Cost Name Effects
T0 Ship n/a n/a Harmony T0 Cutter
METAMORPHIC Ship Class[]
  • -75% Support Module Engine 1009weightSmall on Ship
  • -50% on Population Growth on Star System
T2 Ship Exploration and Expansion13016px-science Efficient Shielding Harmony T2 Tectonic TECTONIC Ship Class
  • -75% Bombers 1009weightSmall on Ship
  • -75% Fighters 1009weightSmall on Ship
  • -50% on Population Growth on Star System
T4 Ship Exploration and Expansion68016px-science Baryonic Shielding Harmony T4 Simic SIMIC Ship Class
  • -50% Defense Module 1009weightSmall on Ship
  • -50% on Population Growth on Star System
T6 Ship,

Harmonized

Exploration and Expansion400016px-science Applied Atmospherics Harmony T6 Lithic___

Research-orbital-counseling-harmony

LITHIC Ship Class
  • -50% Support Module Power 1009weightSmall on Ship
  • -50% on Population Growth on Star System

___

Orbital Counseling[]
  • -22% on Disharmony Penalty on Empire
Replaces: Orbital Counseling[]
T7 Ship Exploration and Expansion750016px-science Non-Baryonic Shielding Harmony T7 Athenic ATHENIC Ship Class
  • -25% Weapon Module 1009weightSmall on Ship
  • -50% on Population Growth on Star System
Improved Diplomacy and Trading4016px-science Soil Xenobiology Research-silic-soils

___

Research-alien-grafting

Silic Soils[]
  • +1 Food per Population on Planets

Cost: 80 Industry

Replaces: Sustainable Farms[]
  • +1 Food per Population on Arctic
  • +1 Food per Population on Desert
  • +1 Food per Population on Arid
  • +1 Food per Population on Tundra
  • -2 Dust on improvement

Cost: 97.5 Industry

___

Default Version: Alien Grafting[]
  • +2 Food per Population on Terran
  • +2 Food per Population on Planet
  • +1 Food per Population on Ocean
  • +1 Food per Population on Jungle

Cost: 52 Industry

Unique Exploration and Expansion8516px-science Resource Leverage Research-core-charts
Core Charts[]

Temporary effects, depending on the Game Speed

  • +100% Move on Ship
  • +100% Warp on Ship
Dust-Related

Stuff Purified

Diplomacy and Trading13016px-science Particle Scanning Research-atemporal-finance-off

___

Research-cis-oort-satellites

Removed: Atemporal Finance[]
  • +2 Dust per Population on Arid
  • +2 Dust per Population on Planet
  • +1 Dust per Population on Desert

Cost: 50 Industry

___

Default Version: Cis-Oort Satellites[]
  • +3 Influence Area on Star System
  • -1 Dust on improvement

Cost: 120 Industry

More

Expensive,
Dust-Related
Stuff Purified

Diplomacy and Trading13016px-science

Replaces: 4016px-science

Xenology Research-animalia

___

Research-xenotourism-agencies-off

Default Version: Animalia[]

___

Removed: Xenotourism Agencies[]
  • +8 Dust per colonized Terran
  • +8 Dust per colonized Jungle
  • +8 Dust per colonized Ocean
  • +8 Dust per colonized Arid
  • +8 Dust per colonized Tundra
  • -2 Dust on improvement
  • Cost: 80 Industry
Harmonized Exploration and Expansion30016px-science Applied Casimir Effect Research-total-hull-integrity

___

Research-colonization-program-harmony

Default Version: Total Hull Integrity[]

___

Colonization Program

Replaced: Colonization Program

Dust-Related

Stuff Purified

Diplomacy and Trading30016px-science Improved Fleet Management Research-coordinated-fleets-i

___

Research-post-op-analyticals-off

Default Version: Coordinated Fleets I[]

___

Removed: Post-Op Analyticals[]
  • -5 Turn(s) before new Hero arrival on Empire
  • +20% XP Bonus when assigned on Hero
  • +20% XP Bonus for each Battle on Hero
  • +20% XP Bonus for each Construction on Hero
  • +20% XP Bonus each Opponent injured on Hero
Approval

Related
Improvement
Purified

Diplomacy and Trading30016px-science Botanical Scanning Research-epigenetic-crop-seeding

___

Research-infinite-supermarkets-off

Default Version: Epigenetic Crop Seeding[]
  • +2 Food per Population on Ocean
  • +2 Food per Population on Jungle
  • +2 Food per Population on Terran
  • +1 Food per Population on Desert
  • +1 Food per Population on Arctic
  • +1 Food per Population on Arid
  • +1 Food per Population on Tundra
  • -3 Dust on improvement

Cost : 220 Industry

___

Removed: Infinite Supermarkets[]
  • +25 Approval on Star System
  • -2 Dust on improvement

Cost : 160 Industry

More

Expensive,
Upkeep
Related
Stuff Purified

Diplomacy and Trading30016px-science

Replaces: 13016px-science

Relativistic Economics Research-xenolinguistics

___

Research-extreme-option-exchange-harmony

Default Version: Xenolinguistics[]

Unlocks: Cease Fire and Offer Peace

___

Extreme Option Exchange[]
  • +1 Trade Routes Cap on Star System
  • -2 Dust on improvement

Cost : 80 Industry

Replaces: Extreme Option Exchange[]
  • -15% Upkeep
  • +1 Trade Routes Cap on Star System
  • -2 Dust on improvement

Cost : 80 Industry

Unique Diplomacy and Trading42516px-science Harmonize Planets Research-restoration-grids
Restoration Grids[]
  • +50% FIS on Planet with Population Max
  • -2 Dust on improvement

Cost: 1000 Industry

Unique Galctic Warfare51016px-science Metal Memory Research-harmonized-targets Harmonized Targets
More

Expensive,
Dust-Related
Stuff Purified

Diplomacy and Trading68016px-science

Replaces: 30016px-science

Relativistic Markets Research-alien-security-harmony Alien Security
  • Unlocks:

Open Borders,Trade Technology, Trade Star System, Trade Resource

Rplaces: Alien Security[]
  • Unlocks:

Open Borders,Trade Technology, Trade Star System, Trade Resource,Trade Dust (Flat Fee), Trade Dust (Per Turn)

Approval

Related
Improvement
Purified,
Second
Improvement
Improved

Diplomacy and Trading400016px-science Inter-Species HR Research-unlimited-information-highways-off

___

Research-alien-proselytization

Removed: Unlimited Information Highways[]

Cost: 500 Industry, Requires: Hexaferrum Hexaferrum

___

Alien Standards and Systems[]

Cooperation Agreement, Invite to Alliance, Create Alliance

Replaces: Alien Standards and Systems[]
  • Unlocks:

Cooperation Agreement, Invite to Alliance, Create Alliance

Dust-Related

Stuff Purified

Diplomacy and Trading400016px-science Alien Barter Theory Research-abundant-luxuries-off

___

Research-space-elevator

Removed: Abundant Luxuries[]
  • -20% Buyout Bonus on Star System
  • -5 Dust on improvement

Cost: 450 Industry

___

Default Version: Space Elevator

Cost: 450 Industry

Changed

into Unique

Galctic Warfare562516px-science Personal Shielding Research-contamination-barriers

___

Research-artifact-analysis

Contamination Barriers[]
  • Purification of the Star System
  • 33% Dust converted into Food
  • 33% Dust converted into Science
  • No Dust produced on Colonized Planet
  • This Improvement cannot be Scrapped or Razed

Cost: 5 Turns

Replaces: Dark Energy Rifle

  • +60 Defense per Population on Star System
  • +5 Control Recovery (Invasion) on Star System
  • -2 Dust on improvement

Cost: 2900 Industry, Requires: Hexaferrum Hexaferrum

Default Version: Artifact Analysis

Weakened,

Dust-Related
Stuff Purified

Diplomacy and Trading750016px-science Futuristic Game Theory Research-alien-resources-off

___

Research-entangled-sensor-array

Removed: Alien Resources[]
  • +2 Academy Cap on Empire
  • -10 Turn(s) before new Hero arrival on Empire

___

Default Version: Entangled Sensor Array[]
  • +20% Influence Area on Star System
  • -2 Dust on improvement

Cost: 1000 Industry

Harmonized Exploration and Expansion1400016px-science Personal Fields Research-living-habitats

___

Research-virtualized-comms-harmony

Default Version: Living Habitats[]
  • +1 Population Capacity on Helium
  • +1 Population Capacity on Methane
  • +1 Population Capacity on Asteroids
  • +1 Population Capacity on Hydrogen
  • -6 Dust on improvement

Cost: 1800 Industry

___

Virtualized Comms

Replaced: Virtualized Comms

Heroes

Related
Improvement
Purified

Diplomacy and Trading2500016px-science Perfect Forecasting Research-alien-communications

___

Research-alien-leadership-off

Default Version: Alien Communications

Cost: 2660 Industry, Requires: Orichalcix Orichalcix

___

Removed: Alien Leadership

  • +3 Academy Cap on Empire
  • -10 Turn(s) before new Hero arrival on Empire
Unique Galctic Warfare2700016px-science Systemic Unity Research-virtual-dyson-sphere
Virtual Dyson Sphere[]
  • +500 Defense for each Planet with Max Population on Purified System
Harmonized Exploration and Expansion3600016px-science Dark Energy Effects Research-non-baryonic-shell

___

Research-dark-radiation-towers-harmony

Default Version: Non-Baryonic Shell[]
  • +2 Food per Population on Planets
  • +2 Industry per Population on Planets
  • +2 Dust per Population on Planets
  • +2 Science per Population on Planets
  • -7 Dust on improvement

Cost : 4500 Industry, Requires: Titanium-70 Titanium-70

___

Dark Radiation Towers

Replaced: Dark Radiation Towers

Dust-Related

Stuff Purified

Diplomacy and Trading3600016px-science Galactic Trade Center Research-zen-revenue-off

___

Research-c5-systems

Removed: Revenue Zen[]
  • -30% Buyout Bonus on Star System
  • +2 Dust per Population on Planets
  • -11 Dust on improvement

Cost: 6000 Industry

___

Default Version: C5 Systems[]
Changed Diplomacy and Trading3600016px-science Perfect Negotiations Primus Inter Xenos
Alien Esteem[]
  • +5% Food per Alliance on System
  • +5% Science per Alliance on System

Replaces: Alien Esteem

  • +10 Approval per Alliance on System
  • +5 Approval per number of Wars on System
  • +5% Industry per number of Wars on System
  • +5% Science per Alliance on System
Missing

Completely

Diplomacy and Trading10580016px-science

summed up

Optimized Logistics, Advanced Scholastics, Vocation-Oriented Society,

Maximized Exploitation, High-Consumption Society, Long-Term Xeno Funds, Permanent Advantage


Steam Achievements[]

Cleaning Spree
Cleaning Spree
Win with the Harmony
Cleansing the Galaxy
Cleansing the Galaxy
As the Harmony, purify 10 systems in a game


Notes[]

Affinity[]

The Harmony affinity is more complex than the in-game text description implies:[4]

  • Doesn't use Dust - The player cannot hire Heroes, buyout Improvements, retrofit ships, trade Dust, or receive Dust from Trade Routes, Random Events, or Exploration Events.
  • Is not affected by Approval modifiers - The player's Approval is locked at 50.
  • 1004moneySmall% on Systems provokes loss on 1002industrySmall and 1001foodSmall - Dust harms the Harmony, reducing productivity in Systems that produce Dust. This gameplay malus can be negated by constructing the Contamination Barriers Improvement, which "purifies" a System and permanently removes its capacity to produce Dust.
  • Disharmony: Decreases 1001foodSmall1002industrySmall1003scienceSmall on Empire for each "impure" System - Dust harms the Harmony, reducing productivity in Systems that produce Dust. This gameplay malus can be negated by constructing the Contamination Barriers Improvement, which "purifies" a System and permanently removes its capacity to produce Dust.
  • +2 1001foodSmall1002industrySmall1003scienceSmall for each ship orbiting a Harmony world, up to 2x max CP - This flat bonus was added in patch 1.1.42.
    • It appears the "up to 2x max CP" is for the FIS bonus, not the number of ships orbiting your system. e.g. having 8 max CP allows you to have a maximum of +16 FIS on a system.

In addition, the Harmony have the following gameplay modifications that are unique to their faction:

  • Unlimited Improvement and ship construction with no upkeep cost.
    • However, ships can not be upgraded due to lack of dust and any ship you build will reduce population growth in that system, not just colony ships.
  • Tax Rate replaced by an adjustable "Body & Mind" gauge: when at the center, 1001foodSmall1003scienceSmall production is normal; at far left, -100% 1003scienceSmall and +100% 1001foodSmall production; at far right, +100% 1003scienceSmall and -100% 1001foodSmall production.

Miscellaneous[]

  • The Harmony were first revealed in a developer lore post about the history of the Endless.[3]
  • For the first expansion for Endless Space, Amplitude let the community vote on three potential new factions which would form the expansion's focus. The Harmony won the vote, defeating the Dust Collective and Virus factions, paving the way for Endless Space: Disharmony.

References[]

Factions
Playable Factions AmoebaAutomatonsCraversHarmonyHisshoHoratio
PilgrimsSheredynSophonsSowersUnited EmpireVaulters
Non-Playable Factions DeuyivanDust CollectiveEndlessOros Gec
PiratesPlocynosUnknownVirus
Other Information Custom factions
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