- For an overview of all factions, see Factions.
The Harmony is a playable faction in Endless Space: Disharmony, the first expansion pack for Endless Space.[1][2] They are conscious crystalline entities who seek to eradicate Dust, which they view as a corrupting plague, from the galaxy in order to resume their search for the universe's "Core".
A Dust-infected subspecies, the Pulsos, appear in Endless Space 2.
Background[]
Characteristics[]
The Harmony consists essentially of conscious crystalline mineral structures. There are several characteristics that differentiate the Harmony from other forms of life:
- It is possible that they pre-date the Endless. However, as they live in the voids between stars there has been little organized study of the species.
- As they are mineral, it is difficult to categorize them in terms of traditional definitions of "life." It should be said, however, that they appear to think, respond to stimuli, and move. Their ability to reproduce is unknown.
- They are largely indifferent to other life forms, as they do not compete for the same resources. They are more a force of nature than a conscious race that other sentient beings can interact with.
- Their goal and purpose, as nearly as we can tell, seems to be religious.
What little communication has been done with them seems to indicate that they are seeking the "Core" of the universe; a place where the great resonating frequencies of stars, planets, matter, and energy chime in an apparently perfect harmony.[3]
Discovery[]
The Endless discovered the Harmony long ago, at a time when they had only just begun to explore the universe beyond their homeworld, Tor. An Endless miner named Rheuaril Beih encountered an unknown mineral on a distant world. A series of tests turned up a most unexpected result when the mineral reacted to stimuli, consumed energy, and altered its shape. Beih thus went down in history as the first Endless to discover an alien life form.
Further study of the mineral led to discoveries of similar minerals on other worlds, revealing an entire species which came to be known as the Harmony. A fundamental creature born of the energies of the Big Bang, the living rocks of the Harmony were capable of manipulating quantum energies and gravitation. The Harmony spread itself at widely varying speeds across the stars using space-time anomalies, gravitons or even interplanetary transport networks. Little direct knowledge was gained due to the near impossibility of communication, but study of the Harmony led to leaps in the Endless's ability to manipulate gravity and time-space.[3]
Disharmony[]
The Harmony had been moving since the birth of the universe, passing through the galaxies, seeking the Core. Their migration was deliberate, calm, inevitable. Dust was their downfall. In the galaxy of the Endless they were ensnared; this strange technological creation that affected particles, fields and waves broke the single movement of the Harmony into a cacophony of gravity-enchained individuals. The Harmony sees Dust as a menace or a plague, and has set out to rid the universe of its effects.
For the rest of the galaxy, this cleansing is a minor apocalypse. The Harmony, creatures of mineral, see no difference between "inhabited" and "uninhabited" planets -- they are simply "infected" or "clean." And those that are infected will be dealt with ruthlessly. Thus began the Era of Disharmony.[2]
Traits[]
Harmony Affinity |
Doesn't use Dust. Is not affected by Approval modifiers. % on Systems provokes loss on and . Disharmony: Decreases on Empire for each "impure" System. |
|
---|---|---|
Xenobotany | Unlocks the Technology of the same name. | |
Crowded Planets | ||
Strategically Resourceful | -1 Strategic Resource required for Abundance on Empire. | |
Mineral Memory | Can see all Strategic Resources of visited systems. | |
Efficient Stock |
+1% per Strategic Resource deposits on System. |
|
Solid Citizens |
-20% collateral damage against Population on System. -20% collateral damage against Troops on Empire. |
Harmony Faction-Specific Technologies[] | ||||
---|---|---|---|---|
Benefit | Wing & Cost | Name | Effects | |
T0 Ship | n/a | n/a |
METAMORPHIC Ship Class[] | |
T2 Ship | 130 | Efficient Shielding | TECTONIC Ship Class | |
T4 Ship | 680 | Baryonic Shielding | SIMIC Ship Class | |
T6 Ship,
Harmonized |
4000 | Applied Atmospherics | ___ | LITHIC Ship Class
___ Orbital Counseling[]
Replaces: Orbital Counseling[]
|
T7 Ship | 7500 | Non-Baryonic Shielding | ATHENIC Ship Class | |
Improved | 40 | Soil Xenobiology |
___ |
Silic Soils[]Replaces: Sustainable Farms[]___ Default Version: Alien Grafting[] |
Unique | 85 | Resource Leverage |
Core Charts[]Temporary effects, depending on the Game Speed | |
Dust-Related
Stuff Purified |
130 | Particle Scanning |
___ |
Removed: Atemporal Finance[]___ Default Version: Cis-Oort Satellites[]
|
More
Expensive,
|
130 | Xenology |
___ |
Default Version: Animalia[]
___ Removed: Xenotourism Agencies[] |
Harmonized | 300 | Applied Casimir Effect |
___ |
Default Version: Total Hull Integrity[]
___ Colonization Program
Replaced: Colonization Program
|
Dust-Related
Stuff Purified |
300 | Improved Fleet Management |
___ |
Default Version: Coordinated Fleets I[]
___ Removed: Post-Op Analyticals[] |
Approval
Related
|
300 | Botanical Scanning |
___ |
Default Version: Epigenetic Crop Seeding[]
___ Removed: Infinite Supermarkets[] |
More
Expensive,
|
300 | Relativistic Economics |
___ |
Default Version: Xenolinguistics[]Unlocks: Cease Fire and Offer Peace ___ Extreme Option Exchange[]Replaces: Extreme Option Exchange[] |
Unique | 425 | Harmonize Planets |
Restoration Grids[] | |
Unique | 510 | Metal Memory | Harmonized Targets | |
More
Expensive,
|
680 | Relativistic Markets | Alien Security
Open Borders,Trade Technology, Trade Star System, Trade Resource Rplaces: Alien Security[]
Open Borders,Trade Technology, Trade Star System, Trade Resource,Trade Dust (Flat Fee), Trade Dust (Per Turn) | |
Approval
Related
|
4000 | Inter-Species HR |
___ |
Removed: Unlimited Information Highways[]
Cost: 500 , Requires: Hexaferrum ___ Alien Standards and Systems[]
Cooperation Agreement, Invite to Alliance, Create Alliance Replaces: Alien Standards and Systems[]
|
Dust-Related
Stuff Purified |
4000 | Alien Barter Theory |
___ |
Removed: Abundant Luxuries[]___ Default Version: Space Elevator
|
Changed
into Unique |
5625 | Personal Shielding |
___ |
Contamination Barriers[]
Cost: 5 Turns Replaces: Dark Energy Rifle Cost: 2900 , Requires: Hexaferrum Default Version: Artifact Analysis |
Weakened,
Dust-Related
|
7500 | Futuristic Game Theory |
___ |
Removed: Alien Resources[]___ Default Version: Entangled Sensor Array[]
|
Harmonized | 14000 | Personal Fields |
___ |
Default Version: Living Habitats[]___ Virtualized Comms
Replaced: Virtualized Comms
|
Heroes
Related
|
25000 | Perfect Forecasting |
___ |
Default Version: Alien Communications
Cost: 2660 , Requires: Orichalcix ___ Removed: Alien Leadership |
Unique | 27000 | Systemic Unity |
Virtual Dyson Sphere[]
| |
Harmonized | 36000 | Dark Energy Effects |
___ |
Default Version: Non-Baryonic Shell[]Cost : 4500 , Requires: Titanium-70 ___ Dark Radiation Towers
Replaced: Dark Radiation Towers
|
Dust-Related
Stuff Purified |
36000 | Galactic Trade Center |
___ |
Removed: Revenue Zen[]___ Default Version: C5 Systems[]
|
Changed | 36000 | Perfect Negotiations |
Alien Esteem[]Replaces: Alien Esteem | |
Missing
Completely |
105800
summed up |
Optimized Logistics, Advanced Scholastics, Vocation-Oriented Society,
Maximized Exploitation, High-Consumption Society, Long-Term Xeno Funds, Permanent Advantage |
Steam Achievements[]
Cleaning Spree
Win with the Harmony |
---|
Cleansing the Galaxy
As the Harmony, purify 10 systems in a game |
---|
Notes[]
Affinity[]
The Harmony affinity is more complex than the in-game text description implies:[4]
- Doesn't use Dust - The player cannot hire Heroes, buyout Improvements, retrofit ships, trade Dust, or receive Dust from Trade Routes, Random Events, or Exploration Events.
- Is not affected by Approval modifiers - The player's Approval is locked at 50.
- % on Systems provokes loss on and - Dust harms the Harmony, reducing productivity in Systems that produce Dust. This gameplay malus can be negated by constructing the Contamination Barriers Improvement, which "purifies" a System and permanently removes its capacity to produce Dust.
- Disharmony: Decreases on Empire for each "impure" System - Dust harms the Harmony, reducing productivity in Systems that produce Dust. This gameplay malus can be negated by constructing the Contamination Barriers Improvement, which "purifies" a System and permanently removes its capacity to produce Dust.
- +2 for each ship orbiting a Harmony world, up to 2x max CP - This flat bonus was added in patch 1.1.42.
- It appears the "up to 2x max CP" is for the FIS bonus, not the number of ships orbiting your system. e.g. having 8 max CP allows you to have a maximum of +16 FIS on a system.
In addition, the Harmony have the following gameplay modifications that are unique to their faction:
- Unlimited Improvement and ship construction with no upkeep cost.
- However, ships can not be upgraded due to lack of dust and any ship you build will reduce population growth in that system, not just colony ships.
- Tax Rate replaced by an adjustable "Body & Mind" gauge: when at the center, production is normal; at far left, -100% and +100% production; at far right, +100% and -100% production.
Miscellaneous[]
- The Harmony were first revealed in a developer lore post about the history of the Endless.[3]
- For the first expansion for Endless Space, Amplitude let the community vote on three potential new factions which would form the expansion's focus. The Harmony won the vote, defeating the Dust Collective and Virus factions, paving the way for Endless Space: Disharmony.
References[]
- ↑ Amplitude Studios Dev Blog: Expansion Pack Faction Winner & Automaton Ship Design Grand Final
- ↑ 2.0 2.1 Amplitude Studios Dev Blog: Endless Space: Disharmony Teaser & Features
- ↑ 3.0 3.1 3.2 The Universe (Amplitude Studios Developer Post)
- ↑ Amplitude Studios Dev Blog: Disharmony: A Guide to the Harmony!
Factions | |
---|---|
Playable Factions | Amoeba • Automatons • Cravers • Harmony • Hissho • Horatio Pilgrims • Sheredyn • Sophons • Sowers • United Empire • Vaulters |
Non-Playable Factions | Deuyivan • Dust Collective • Endless • Oros Gec Pirates • Plocynos • Unknown • Virus |
Other Information | Custom factions |