Dreadnoughts are a late game Ships, unlocked by Non-Baryonic Shielding Technology. However, this is the only ship class that does not possess any bonuses. Dreadnoughts provide twice the HP and Tonnage for 4x the price of Battleships and Cruisers.
Being the largest ship in the game, the Dreadnought can mount more Weapons, more Support, and more Defense Modules than any other. This becomes useful for its survivability. The high Capacity allows it to equip a large number of and Defense Modules without sacrificing firepower.
Strategies[]
Isolating a Dreadnought with Missiles isn't a good idea. Due to the way targeting functions, all of the Missiles will launch towards a single target. It's a waste of firepower if the AI decides to arbitrarily launch a 40 Missile salvo towards a Destroyer.
Groups of pure Dreadnoughts are extremely vulnerable to packs of smaller ships. Always mix in a few smaller escort ships to draw the fire away from your Dreadnaughts. Battleships and Destroyers excel at this role. Keeping a fleet's Dreadnoughts alive is essential, and avoid sacrificing them needlessly. The bonuses Dreadnoughts gain from leveling up are quite powerful. Experienced Dreadnoughts can end up with several times more than they started with. These will be extremely difficult for your opponent to kill.
Stats[]
Faction | Industry (Disharmony) | HP | Tonnage | Name |
---|---|---|---|---|
Amoeba | 400 (800) | 3000 | 400 | Proteus |
Automatons | 400 (800) | 3000 | 400 | Harvester |
Cravers | 320 (640) | 3000 | 400 | Annihilator |
Harmony | (800) | 3000 | 400 | Athenic |
Hissho | 400 (800) | 3000 | 400 | Roc |
Horatio | 480 (960) | 3000 | 400 | Imperator |
Pilgrims | 400 (800) | 3000 | 320 | Paladin |
Sheredyn | 400 (800) | 4200 | 400 | Dreadnought |
Sophons | 400 (800) | 3000 | 400 | Yotta |
Sowers | 400 (800) | 3000 | 400 | Piledriver |
United Empire | 400 (800) | 4200 | 400 | Dreadnought |
Vaulters | (800) | 3000 | 400 | Yldjko |
Hull-specifications In Disharmony[]
Faction | Hull Specifications | Construction Effects |
---|---|---|
Amoeba | -30% defense module | N/A |
Automatons | +10% auto-repair per turn when HP under 33% | N/A |
Cravers | N/A | +15approval on star system |
Harmony | -25% weapon module | -50% on population growth on star system |
Hissho | -30% fighter module -30% bomber module |
N/A |
Horatio | N/A | +20% Population growth on star system |
Pilgrims | -80% support module scout -80% support module engine |
N/A |
Sheredyn | -50% support module | N/A |
Sophons | -25% special module on ship | -20% science on star system |
Sowers | used added to HP on ship | N/A |
United Empire | -30% ship cost on star system | N/A |
Vaulters | -30% ship cost on star system | N/A |
Ships | |
---|---|
Classes | Fighter • Bomber • Transport • Corvette • Destroyer • Cruiser • Battleship • Dreadnought |
Modules | Weapon Module • Defense Module • Support Module |