Flak modules[]
Flak modules has a chance to intercept missile per round
Defense | Interception accuracy | Requires | Technology | |||
---|---|---|---|---|---|---|
Offensive Chaff | 13 | 3 | 7 | 6 | N/A | Isotope Fabrication |
Extended Fields | 19 | 5 | 8 | 10 | N/A | Integrated Structures |
Fusion Pellets | 32 | 9 | 9 | 18 | N/A | Advanced Reactives |
Dense Plasma Shields | 52 | 14 | 10 | 26 | N/A | Mobile Gauss Platforms |
Superdense Armor | 80 | 20 | 11 | 38 | Hexaferrum | Space Ablatives |
Lepton Shielding | 120 | 26 | 12 | 53 | N/A | Seamless Construction |
Implosive Shielding | 180 | 35 | 14 | 72 | Hexaferrum | Nonbaryonic Filtering |
Dark Shielding | 255 | 45 | 16 | 94 | N/A | Portable Nonbaryonics |
A-Entropic Fields | 340 | 58 | 18 | 125 | N/A | Quark Destabilization |
Shield modules[]
Shield modules absorb a certain amount of beam weapon damage per round.
Defense | Absorption per round | Requires | Technology | |||
---|---|---|---|---|---|---|
Reflective Isotopes | 15 | 5 | 8 | 10 | N/A | HE Batteries |
Active Mirroring | 25 | 9 | 9 | 18 | N/A | Advanced Fusion Power |
Plasma Fields | 40 | 14 | 10 | 26 | Anti-Matter | Plasma Payloads |
Plasmoid Shields | 57 | 20 | 11 | 38 | N/A | Condensed Plasma |
Quantum Damping | 80 | 26 | 12 | 53 | N/A | Entangled Systems |
Particle Attractor | 110 | 35 | 14 | 72 | Anti-Matter | Ultradense Extrusion |
Transformative Shields | 155 | 45 | 16 | 94 | N/A | Dark Matter Stasis |
Ablative Wave Shield | 200 | 58 | 18 | 125 | N/A | Controlled Entropy |
Deflector modules[]
Deflector modules block a certain number of kinetic projectiles per round.
Defense | Deflection per round | Requires | Technology | |||
---|---|---|---|---|---|---|
Layered Hulls | 2 | 2 | 6 | 4 | N/A | N/A |
High Isotope Plating | 4 | 3 | 7 | 6 | N/A | Advanced Machining |
Depleted Armor | 7 | 5 | 8 | 10 | N/A | Unstable Isotope Manipulation |
Precision Plating | 10 | 9 | 9 | 18 | N/A | High Albedo Alloys |
Magnetic Deflection | 13 | 14 | 10 | 26 | N/A | Hypermagnetics |
Plasma Deflection | 17 | 20 | 11 | 38 | Anti-Matter | Hypermagnetic Shielding |
Velocity Converter | 22 | 26 | 12 | 53 | N/A | Lepton Manipulation |
Dark Deflectors | 27 | 35 | 14 | 72 | N/A | Quantum Inert Alloys |
Charmed Defenses | 33 | 45 | 16 | 94 | Siderite | Quark Effect Weapons |
Impenetrable Hulls | 39 | 58 | 18 | 125 | N/A | A-Entropic Materials |
Disharmony[]
In Disharmony, damage is divided by 1 + (Defense / Hull Weakness).
Name | Class | Level | Cost | Weight | MP | Defense |
---|---|---|---|---|---|---|
Layered Hulls | Kinetic | 1 | 4 | 8 | 10 | 200 |
High Isotope Plating | Kinetic | 2 | 16 | 10 | 20 | 300 |
Depleted Armor | Kinetic | 3 | 70 | 12 | 40 | 420 |
Reflective Isotopes | Laser | 1 | 4 | 6 | 8 | 120 |
Active Mirroring | Laser | 2 | 24 | 8 | 16 | 200 |
Plasma Fields | Laser | 3 | 70 | 10 | 32 | 300 |
Offensive Chaff | Missile | 1 | 8 | 4 | 5 | 60 |
Extended Fields | Missile | 2 | 24 | 6 | 10 | 120 |
Fusion Pellets | Missile | 3 | 70 | 8 | 20 | 200 |
Ships | |
---|---|
Classes | Fighter • Bomber • Transport • Corvette • Destroyer • Cruiser • Battleship • Dreadnought |
Modules | Weapon Module • Defense Module • Support Module |